posted on Sep, 17 2009 @ 12:47 AM
I thought of some things that don't seem to pop up often relating to this topic.
Everyone talks about being the warrior, or the hunter, or the farmer. But if you're in a large enough group where everyone's backs can be covered,
those aren't the only valuable jobs.
Doctor, dentist, pharmacist, and medic. This is obvious, so I don't need to say more.
Mailman. And not just in regards to the hero of that fairly well known post-apocalyptic story/movie. People will still want to communicate. And
if lines degrade, and working two way radios aren't readily available - somebody that could be trusted to be neutral between territories as a courier
would be highly valued. Getting that trust might be hard at first, but if you can get the messages and mail through you will play a much needed
role.
Merchant. Somebody has to engage in trade between groups. So of course there may be nomads that run from one collective or colony to another to
do trade. Again like the mailman, establishing trust may not be so easy at first. But if trust is gained, you too would also be valued in post-SHTF
society. This is because not every group is likely to have all types of food and goods available to them. Just don't get caught cheating the locals,
or that may be the last time you're allowed in that town (or worse, it might be your death warrant.)
Archivist. Saving and preserving and protecting scraps of past knowledge. Perhaps the tech for accessing them may be offline for a while, but
you'll try to identify and keep things of importance for the time when society gets back together and online. This will also overlap with teaching
children and possibly indoctrinating more trustworthy outsiders into your group. The more knowledgable your group, the sooner you can reform a larger
and more stable society.
Salvager. Garbage in the post civilized world is now treasure. If you know what is recoverable (mechanical things, containers, electronics,
etc.), and how to recover it, that is definitely a worthwhile skill. If a collective has a good salvager, they may be able to get ahead of other
groups either through trade or with resources supporting technical skills. Also when you need long term stores, it may be suprising just how handy and
valuable those easily tossed plastic bags and bottles really are. Items no longer in production will soon be a trade commodity.
Technician/tradesman. Proper thinking shouldn't limit to old world skills like smithing, but to building a working engine out of junk or
making something useful from broken electronics. I know if I were in a post SHTF collapse scenario, and we didn't have gennys readily found... If I
could get a salvager to bring me a whole bunch of old speakers, diodes, wires, a torch, a butane soldering iron, and a freewheel... With what little
bit I know, the group I'm in may be back into using electricity pretty soon. That would be nice, wouldn't it? An overlooked but competent bicycle
mechanic would also be a highly regarded member of a group if vehicle fuel starts running out.
Works specialist/engineer. Basically sanitation, plumbing, or HVAC type skills. Sewage might involve dealing with buckets to a distant pit or
burn piles for a long while, until something better gets worked out. You've got to keep up your fresh water and such clean and uncontaminated. Having
somebody that can keep up some degree of communal plumbing or maintaining a drinking water distillery would be valuable. This job may also cover food
disbursury. It would be good to have people who can maintain a common refridgerated or cold store until electricity becomes more available.
It's heroic to think about being a jack of all trades, but certain specialists will be needed after the dust settles and societal groups finally
coalesce. Hopefully there'll never be an extreme Mad Max style dark ages, but to think it's all going to revert to agrarian, feudal, or warlord
society seems shortsighted.