OK, here is a much needed update.
Concept:
Basically, the point of the game is to control a majority of the board (by collecting city chips) - and at the same time, having at least 1 person
card, and making it back to their origin.
City Chips
to get a city chip, you must move your token to that city, and choose between 3 methods of obtaining control over that city (aka taking the chip).
- Money (Buy with Money)
- War (use warfare)
- Influence (mind control)
Depending on what method was used to obtain a city, the owner may lose control of that city in reaction to certain "pot luck" cards that are drawn,
or by the actions of other players. For example, if Mind Control (Influence) is used to control a city, another player can come along and use even
more Mind Control to take over the city.
Here is how each method will work (rough concepts still):
Money - Use money to own the city. The city tokens can be sold again to other players, or just to put them back on the board.
Pro: easy way to control a city, as long as you have money
Con: also easy to lose the city
War - This actually removes the city completely from the board, so that no one controls it. This makes controlling "most" of the board
easier, since there are now less tokens total.
Pro: can establish a further lead in control, or remove control from another person
Con: can only destroy limited amount of cities, hard method to use (requires a special card)
influence - This method requires you to have a person card, and you influence a city by staying in it for a turn and rolling the die. Rolling
a 6, means that you have an influence level of 6 over that city. If another player wants to control it, they would have to stay in that city for 2
turns, and roll at least a 7 or higher before leaving to obtain control.
Pro: can control cities without spending money, can stay in certain cities and invest lots of time / influence to ensure control
Con: if not enough time is spent, easy to lose to other players
as far as people are concerned - there will be 5 or 6 types (and perhaps 3 of each)
- guard (can protect other player cards)
- assassin (can kill another person card)
- terrorist (suicide bomber - can kill another person card while sacrificing itself)
- banker - (if player has a banker card, cities are cheaper to buy)
- doppleganger (clone - switch for any other person card in play)
- infiltrator (sacrifice for any other person card in play)
So since the object of the game is to control 0ver 50% of the City Chips, plus have a person card to make it back to your origin (or specific final
destination) - it's a steady balance of mainting control over your City Chips, and maintaining control over at least 1 person card (you can have 3
maximum at any time).
Also, there are other cards to draw (instead of person card, which are randomized in the card deck) - these are:
- fine (lose money / city / person)
- reward (get money / get out of jail free card / protection card)
- person card
- blank card (worthless)
- other (?)
So here's where I could use help - what specific people / cards / etc. to use?