It looks like you're using an Ad Blocker.
Please white-list or disable AboveTopSecret.com in your ad-blocking tool.
Thank you.
Some features of ATS will be disabled while you continue to use an ad-blocker.
Pedophile Jeffrey Epstein 'threatened to expose Bill Gates' 2010 affair with a Russian bridge player after he refused to participate in a multibillion-dollar charitable fund with JPMorgan'
Betelgeuse went dark, but didn’t go supernova. What happened?
With AI, one of the greatest fears currently circulating is how people will be able to differentiate between what is real and what is not, particularly in digital environments like the metaverse.
The need for proof-of-humanity in the age of AI is a major concern, and the metaverse is not only taking these fears seriously, but many developers are doing something to solve it.
While many people are speculating and fearful about the rise of AI, metaverse creators are excited about its potential. They see this as a great way to integrate technology and make their worlds more realistic for their users.
Roberto de Arquer Jaumandreu, co-founder of metaverse and digital identity firm Gamium, told Cointelegraph that AI will improve metaverse experiences in three specific ways in the near future: environment, effects and NPCs (non-playable characters)
“Environments are the most common when it comes to AI experiences. You can ask the AI to create anything with you. No matter how outlandish, you can create anything with the right prompt. This is something that is about to also come in 3D. You can start from an asset, you can ask for a table, and you can even ask for a whole world,” said Jaumandreu. “The only limitation is your imagination.”
Another aspect that many people are simultaneously excited about and fear is the use of AI to create walking, talking, realistic NPCs.
“AI will improve NPCs through behavior integration. The behavior is not only you asking a question and then the NPC answering it, but also you asking them to behave a certain way and them doing it. You can use AI to move the skeletons of those NPCs to make them behave as if they were an actual person, doing what you asked them to do like they were role-playing,” Jaumandreu said. “More realistic movements from NPCs are a feature we are developing now.”
The biggest concern people have with AI really boils down to trust. How can they trust that what they are interacting with is what they think they are interacting with? As the metaverse fills up with more and more AIs, this trust issue will have to be addressed in a way that makes users feel safe. Otherwise, they may no longer have a desire to interact within the metaverse at all.
Due to the amount of AIs that are appearing right now, every time it’s more and more difficult to differentiate between what is AI and what is an actual person, so humanity proofs are going to be amassed in the very near future. We are focused on verifying and creating a unique identity for all of the internet,” said Jaumandreu.
Space launch operations at Cape Canaveral, the nation’s busiest spaceport, were recently replicated in a digital 3D “metaverse” that merged virtual and physical worlds.
The spaceport simulation is an example of how the military can take advantage of metaverse technology, Jennifer Arnold, head of NVIDIA’s federal business, said May 21 at the GEOINT 2023 symposium.
The physical data from SLD 45 was merged with NVIDIA’s visualization engine. The engine uses the standard known as Universal Scene Description, a framework for the exchange of 3D computer graphics data, originally created by the Pixar movie studio.
The spaceport imagery came from Maxar’s 3D digital twin of the Earth it developed for the U.S. Army for immersive training.
The metaverse is mostly associated with entertainment and gaming, although it has real utility for national security, said David Sracic, technical lead at the U.S. Navy’s Naval Surface Warfare Center Carderock Division.
China's State Administration has approved Microsoft's attempted $69 billion acquisition of Activision Blizzard, joining a total of 37 regulators including the EU and Japan.
it will mean that the Xbox giant controls many of the best known virtual worlds that already exist online, including Call of Duty, World of Warcraft and Starcraft – adding to the two it has already, Minecraft and Altspace VR.
It is the latest example of a land grab for space by some of the world’s biggest companies in the coming 3D version of the internet. So what is this going to look like, and how will this deal affect it?
We are living at a time where the speed, scale and scope of technologies around the corner is unprecedented. Sometimes referred to as the age of acceleration, we’re soon going to have mature versions of virtual reality, blockchain online ledgers, nanotech, artificial intelligence and haptics (interacting with computers through touch sensors) – not to mention quantum computing and brain to computer interfaces.
Like a techno tsunami, when these are integrated they will challenge and change not only how we work, learn and live but our conception of reality and what it is to be human. The metaverse is likely to be at the heart of this shift.
The best way to see this coming environment is as the deepest form of extended reality where our physical bodies are digitally cloned, our senses saturated and our conception of the “real” blurred.
As for the Activision takeover, most of its biggest titles are multiplayer and already focused on esports (competing online). Call of Duty, World of Warcraft, Hearthstone, Starcraft, and Overwatch are all linked competitive platforms. Yet these are still broadly played via 2D screens rather than VR; the prize would be for users to shift seamlessly between VR versions of these games within a Microsoft metaverse.
The Transportation Security Administration is testing out its new facial recognition technology at a number of airports throughout the country. This tech identifies and verifies individuals on their unique features.
The following airports are currently using this facial recognition testing at their security lines.
BWI-Baltimore/Washington International Thurgood Marshall Airport
DCA-Ronald Reagan Washington National Airport
ATL-Hartsfield International Airport
DFW-Dallas Fort Worth International Airport
PHX-Phoenix Sky Harbor International Airport
DEN-Denver International Airport
SLC-Salt Lake City International Airport
SJC-San José Mineta International Airport
GPT-Gulfport Biloxi International Airport
JAN-Jackson–Medgar Wiley Evers International Airport
MIA-Miami International Airport
LAS-Harry Reid International Airport
LAX-Los Angeles International Airport
BOS-Boston Logan International Airport
DTW-Detroit Metropolitan Wayne County Airport
MCO-Orlando International Airport
OKC-Will Rogers World Airport
CID-Cedar Rapids airport
SFO-San Francisco International Airport
RIC-Richmond International Airport
BNA-Nashville International Airport
SJU-Luis Muñoz Marín International Airport
MSY-Louis Armstrong New Orleans International Airport
HNL-Daniel K. Inouye International Airport
CVG-Cincinnati/Northern Kentucky International Airport
Amazon One, the retailer’s palm-scanning payment technology, is now gaining new functionality with the addition of age verification services. The company announced today that customers using Amazon One devices will be able to buy adult beverages — like beers at a sports event — just by hovering their palm over the Amazon One device. The first venue to support this feature will be Coors Field, home of the Colorado Rockies MLB team. The technology will roll out to additional venues in the months ahead, Amazon says.
First introduced in 2020, Amazon’s biometric payment technology works by creating a unique palm print for each customer, which Amazon associates with a credit card the customer inserts in the sign-up kiosk upon initial setup, or with a card the customer has configured online in advance. If the customer has an Amazon account, that is also associated with their Amazon One profile information. These palm print images are encrypted and stored in a secure area in the AWS cloud, built for Amazon One, with restricted employee access.
After initially becoming available at Amazon’s own retail locations, like Amazon Go stores and Whole Foods, the Amazon One system has since expanded to various sports stadiums, entertainment venues, convenience stores and travel retailers like Hudson and CREWS at several U.S. airports, in addition to Panera Bread through a partnership announced in March.