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Originally posted by BIGPoJo
Also, I get the feeling like you did not watch the interview. At the very least read about the interview.
Originally posted by BIGPoJo
Care to explain why the LOD in the Atomontage engine is painfully obvious and LOD in the Unlimited Detail engine is not? Because they are rendered using complete different tech.
Originally posted by Uncinus
Originally posted by BIGPoJo
Care to explain why the LOD in the Atomontage engine is painfully obvious and LOD in the Unlimited Detail engine is not? Because they are rendered using complete different tech.
Can you explain what bit of the video you are referring to? At about 2:50 they manually adjust the voxel size.
They are using the exact same underlying technology (voxels), there's just no instancing (duplication of objects) in the Atomontage engine, which is why it looks infinitely better when zoomed out - a real landscape, rather than a collection of blocks.
Originally posted by BIGPoJo
Originally posted by Uncinus
Originally posted by BIGPoJo
Care to explain why the LOD in the Atomontage engine is painfully obvious and LOD in the Unlimited Detail engine is not? Because they are rendered using complete different tech.
Can you explain what bit of the video you are referring to? At about 2:50 they manually adjust the voxel size.
They are using the exact same underlying technology (voxels), there's just no instancing (duplication of objects) in the Atomontage engine, which is why it looks infinitely better when zoomed out - a real landscape, rather than a collection of blocks.
Explain why Atomontage uses 16 LODs and Unlimited Detail only uses 1.
Originally posted by Uncinus
Because in "Unlimited Detail" he's referring to geometry model level LOD. In Atomontage it's voxel level of detail , where each high level voxel contains a filtered representation of the voxels below it . I'm sure Euclideon has similar voxel LODs, it's impossible not to have them, and still avoid shimmering.
Note in the interview Dell refers to LOD as "Level of Distance", it's actually "Level of Detail".
Originally posted by BIGPoJo
It is impossible yet he shows it running realtime on the screen with NO noticeable LOD.
Originally posted by BIGPoJo
Bruce Dell obviously knows more about the tech than anyone else. Maybe if you are lucky he will answer your questions. Here is his contact info.
Originally posted by Uncinus
Yeah, but again the HardOCP interviewer (John Gatt) was not a journalist, he was a marketer, quite possibly paid by Dell to promote his company. See his linkedIn profile:
au.linkedin.com...
Originally posted by john_bmth
reply to post by BIGPoJo
Ok, at this point I'm starting to think you're trolling. One last time: NO ONE IS SAYING THE TECH IS IMPOSSIBLE, THEY ARE SAYING IT IS NOT NEW NOR GROUNBREAKING AND HAS BIG DRAWBACKS. how many times does this have to be pointed out to you?
Originally posted by Chrysalis
Back after watching the vid this time and I still can't believe it.
That Dude is so full of pure awesomeness, he's gonna ascend to full Godhood while still on this earth.
Hell, I think we should hurry and developp immortality just for him.
Long Live John Carmack !
Yep, procedural stuff has been around... But detail is horse power and we need that horse power for other things first, raytracing, then, maybe radiosity.