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Shattering Reality
How it is impossible to model reality, and how we will always be faking it.
Programmers and game designers sometimes start out a project with the noble intention of making the most realistic game possible. But as they progress, they discover that their initial dreams of realism are somewhat difficult to implement in a practical manner. Firstly, in the area of player control, the most realistic physics is often not the most enjoyable physics. Secondly, in the area of non-interactive effects such as explosions, smoke, etc, the programmer quickly finds that trying to accurately simulate the underlying physics is computationally infeasible.
This article discusses the problems of simulating reality, with particular reference to shattering glass.
Originally posted by Mike Philbin
64 'atoms' per cubic millimeter: there's ABSOLUTELY NO REASON why this level of 'point cloud' rendering can't be applied to the physics collision model.
Originally posted by john_bmth
reply to post by bl4ke360
We're going over old ground now. No one is doubting that the videos are real, rather a static, unlit voxel engine is not groundbreaking.
Originally posted by BIGPoJo
Originally posted by john_bmth
reply to post by bl4ke360
We're going over old ground now. No one is doubting that the videos are real, rather a static, unlit voxel engine is not groundbreaking.
A static unlit voxel with that amount of geometry running on a craptop IS ground breaking. Ground breaking enough for the Australian government to give him 2mil. Both you and Notch can deny it all you two want but the fact remains that this will be the new technology to sweep the market.
Originally posted by john_bmth
Originally posted by BIGPoJo
Originally posted by john_bmth
reply to post by bl4ke360
We're going over old ground now. No one is doubting that the videos are real, rather a static, unlit voxel engine is not groundbreaking.
A static unlit voxel with that amount of geometry running on a craptop IS ground breaking. Ground breaking enough for the Australian government to give him 2mil. Both you and Notch can deny it all you two want but the fact remains that this will be the new technology to sweep the market.
Really? And what exactly are you basing this on? Some videos and some marketing blurb? 2mil is nothing for a government to invest. Such an investment means absolutely nothing whatsoever as it does not in any way validate their claims. Why do you persist to cheerlead technology you do not understand in a field you have absolutely no background in? It's really getting quite silly now.
Originally posted by john_bmth
reply to post by BIGPoJo
Why are you side stepping my questions? You've made many bold statements but have not backed up a single one with substance. Answer my questions otherwise stop making unfounded statements born of ignorance. You persist in belittling notch so put your money where you mouth is and start talking shop.
After spending a whole day with Bruce and coming to understand how the technology actually works, the thing that amazes me is that nobody has come up with this method in the past. But isn’t that the way with all technologies?
I totally agree with Bruce’s decision not to release unfinished products. The technology at this stage, although progressing nicely, would still be considered "Alpha." Unlike other technologies, Euclideon is not just expanding on someone else’s work, it is creating a brand new system from scratch. It’s going to take time for the developers and manufacturers to get a grasp on working with this new approach to 3D graphics, if it in fact one day does get traction.
Originally posted by BIGPoJo
A static unlit voxel with that amount of geometry running on a craptop IS ground breaking. Ground breaking enough for the Australian government to give him 2mil. Both you and Notch can deny it all you two want but the fact remains that this will be the new technology to sweep the market.
Originally posted by john_bmth
reply to post by BIGPoJo
I've seen every video and read every interview over a year ago. I don't care for Bruce's sales blurb and I don't care for fawning journalists, I care about cold, hard facts. Sadly, there are few of those yet you still persist cheerleading a technology you do not understand in a field you have no background in. Ignorance is one thing, but persistent ignorance is foolish. The fact you cannot substantiate ANY of your assertions nor answer a single uestion I have asked whilst making personal attacks against Notch when you haven't a clue what your talking about is foolish. Dismissing the opinion of someone like John Carmack when you haven't got a clue what you're talking about is just plain dumb.
Originally posted by BIGPoJo
I am not sidestepping your questions I just can't answer all of them because I do not work for Bruce Dell. Read this snippet from the guy that interviewed Bruce Dell. Keep in mind that he signed NDAs so he could not answer your questions either but we can assume he has the answers based on this.
After spending a whole day with Bruce and coming to understand how the technology actually works, the thing that amazes me is that nobody has come up with this method in the past. But isn’t that the way with all technologies?
I totally agree with Bruce’s decision not to release unfinished products. The technology at this stage, although progressing nicely, would still be considered "Alpha." Unlike other technologies, Euclideon is not just expanding on someone else’s work, it is creating a brand new system from scratch. It’s going to take time for the developers and manufacturers to get a grasp on working with this new approach to 3D graphics, if it in fact one day does get traction.
SOURCE
Bruce Dell does have a new way to render things that no one else has thought of. This technique is so alien to the industry that professionals in the industry have trouble grasping it. You do not grasp it. Notch does not grasp it.
When the full scale demo comes out next year I expect a "Well I was wrong" from you. If it turns out to be vapor ware I will personally necro this thread and admit I was wrong.
Also, I get the feeling like you did not watch the interview. At the very least read about the interview.
Originally posted by BIGPoJo
Also, I get the feeling like you did not watch the interview. At the very least read about the interview.