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A little more than a year ago, we wrote about an Australian hobbyist named Bruce Dell who was claiming--with video evidence to back it up--that he’d created a new graphics technology that could deliver unlimited power. That is, rather than working with a limited number of polygon shapes (restricted, of course, by computing power), a graphic environment could be built from an infinite number of 3-D virtual atoms, much like the physical world. It was a cool idea. Then Dell and his Unlimited Detail graphics system disappeared.
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Dell describes in perfect exhilarated-Aussie just how awesome this technology could make our video game worlds and other virtual environments. Unlimited Detail can now pack one million atoms into a single virtual cubic inch, allowing for unprecedented detail. And it could make such environments less virtual, allowing game designers to “scan” in objects from the real world and present them as they look naturally, making video game worlds a kind of hybrid reality with some parts real and some parts engineered by artists.
Originally posted by countduckula24
I'm fairly techno-illiterate when it comes to the concept of graphics. However this sounds really cool, so thank you very much for sharing. I am reading the article now and will watch the video later, as I am at work at the moment. From what you've indicated it sounds like video games, and hopefully other applications, are about to get completely revolutionized.
Originally posted by SpringHeeledJack
wouldn't the real technological breakthrough be the hardware/ software needed to render these objects? Seems to me that it would take a massive amount of processing power to be able to do this.
Unlimited Detail circumvents the computing power problem, Dell says, by acting like a search engine that figures out, in real time, which points need to be rendered to create a certain view from a certain perspective. So only the “atoms” that are being viewed in a given frame from a certain perspective are actually rendered at any given time. The rest go un-rendered in the background. Less rendering means less computing power consumed.
Originally posted by SaturnFX
ok, this will be almost meaningless to some of you
some of you will drool over this endlessly..
First, the article
Source
A little more than a year ago, we wrote about an Australian hobbyist named Bruce Dell who was claiming--with video evidence to back it up--that he’d created a new graphics technology that could deliver unlimited power. That is, rather than working with a limited number of polygon shapes (restricted, of course, by computing power), a graphic environment could be built from an infinite number of 3-D virtual atoms, much like the physical world. It was a cool idea. Then Dell and his Unlimited Detail graphics system disappeared.
___
Dell describes in perfect exhilarated-Aussie just how awesome this technology could make our video game worlds and other virtual environments. Unlimited Detail can now pack one million atoms into a single virtual cubic inch, allowing for unprecedented detail. And it could make such environments less virtual, allowing game designers to “scan” in objects from the real world and present them as they look naturally, making video game worlds a kind of hybrid reality with some parts real and some parts engineered by artists.
ok, basically:
They made little game atoms...the atoms assemble based on perspective, and you can zoom in pretty much infinately, this allows for the most realistic graphics short of...reality.
Every blade of grass will be a "physical" object...every grain of sand will be its own geometry sand particle...
You can scan in things and it will look exactly like what you scanned in with no poly count consideration...it runs on even a weak computer and makes all things smooth and breathtaking...not to mention the ability to use the new infinate geometry in practical environmental settings (dust storm is literal bits of sand picked up randomly from the scene, could even to proper destruction.
Once this is released, video (be it games or CG videos) will be pretty indistinguishable between reality and fiction.
And now watch the video...