posted on Feb, 15 2009 @ 11:11 PM
Hi, inquisitive persons.
See my new edit in message posted on 09/2/15 @ 21:11
And see what we have to deal with:
Twenty-Five Rules of Disinformation.
Note: The first rule and last five (or six, depending on situation) rules are generally not directly within the ability of the traditional disinfo
artist to apply. These rules are generally used more directly by those at the leadership, key players, or planning level of the criminal conspiracy or
conspiracy to cover up.
1. Hear no evil, see no evil, speak no evil. Regardless of what you know, don't discuss it -- especially if you are a public figure, news anchor,
etc. If it's not reported, it didn't happen, and you never have to deal with the issues.
2. Become incredulous and indignant. Avoid discussing key issues and instead focus on side issues which can be used show the topic as being critical
of some otherwise sacrosanct group or theme. This is also known as the "How dare you!" gambit.
3. Create rumor mongers. Avoid discussing issues by describing all charges, regardless of venue or evidence, as mere rumors and wild accusations.
Other derogatory terms mutually exclusive of truth may work as well. This method works especially well with a silent press, because the only way the
public can learn of the facts are through such "arguable rumors". If you can associate the material with the Internet, use this fact to certify it a
"wild rumor" which can have no basis in fact.
4. Use a straw man. Find or create a seeming element of your opponent's argument which you can easily knock down to make yourself look good and the
opponent to look bad. Either make up an issue you may safely imply exists based on your interpretation of the opponent/opponent arguments/situation,
or select the weakest aspect of the weakest charges. Amplify their significance and destroy them in a way which appears to debunk all the charges,
real and fabricated alike, while actually avoiding discussion of the real issues.
5. Sidetrack opponents with name calling and ridicule. This is also known as the primary attack the messenger ploy, though other methods qualify as
variants of that approach. Associate opponents with unpopular titles such as "kooks", "right-wing", "liberal", "left-wing", "terrorists",
"conspiracy buffs", "radicals", "militia", "racists", "religious fanatics", "sexual deviates", and so forth. This makes others shrink from
support out of fear of gaining the same label, and you avoid dealing with issues.
6. Hit and Run. In any public forum, make a brief attack of your opponent or the opponent position and then scamper off before an answer can be
fielded, or simply ignore any answer. This works extremely well in Internet and letters-to-the-editor environments where a steady stream of new
identities can be called upon without having to explain criticism reasoning -- simply make an accusation or other attack, never discussing issues, and
never answering any subsequent response, for that would dignify the opponent's viewpoint.
7. Question motives. Twist or amplify any fact which could so taken to imply that the opponent operates out of a hidden personal agenda or other bias.
This avoids discussing issues and forces the accuser on the defensive.
8. Invoke authority. Claim for yourself or associate yourself with authority and present your argument with enough "jargon" and "minutiae" to
illustrate you are "one who knows", and simply say it isn't so without discussing issues or demonstrating concretely why or citing sources.
9. Play Dumb. No matter what evidence or logical argument is offered, avoid discussing issues with denial they have any credibility, make any sense,
provide any proof, contain or make a point, have logic, or support a conclusion. Mix well for maximum effect.
. . .next message. . .