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originally posted by: rnaa
a reply to: neoholographic
The word "appearance" is doing all the work here. Dawkins goes on to explain that that appearance is illusory - it is not designed and has no purpose other than what WE give it.
originally posted by: rnaa
a reply to: neoholographic
So we can quantify intelligence.
No, we really cannot. And you just spent several sentences showing why.
IQ actually has an absurd definition: IQ is the 'thing' that IQ tests measure.
Psychologists have spent lifetimes trying to figure out something better. Standardized tests measure something, maybe, but nobody knows what that is. I'm not saying they are useless or dangerous - I'm saying they don't have much to do with anything really outside of identifying extreme outliers in very large cultural groups.
A famous children's IQ test had you look at 5 or 6 drawings of men doing things, and asked to identify the one that showed a man working. Several kids at one (predominately black) school lost points for their answer. They were expected to answer 'the one with the man at the desk writing', but they answered 'the one playing baseball'. Their dad's were professional baseball players and that was their experience of men working. That test was in vogue for years (I think I took it as a kid), and those and similar questions did contribute to papers that held that black kids were less intelligent that white kids.
Cultural and societal norms have a huge impact on how intelligence is perceived. Standardized tests cannot possibly capture a 'standard' reference value for some vaguely understood concept we call IQ. You need a customized test for every one on the planet, or certainly for every cultural group on the planet. And then you would need a way to calibrate each of those tests.
'Quantify Intelligence'? Its beyond absurd.
Artificial intelligence applications have made inroads to medical diagnostics in recent years—they can be trained to look for cancer or other conditions by training them on thousands of examples. Once trained, many have demonstrated good performance in real-world applications.
The problem with big data is that there is too much of it. In the past, people tried to avoid formats like pictures, video, or voice because they couldn't do too much with it. There was only an additional cost of storing it.
Just think about the video surveillance in your local community. About 100 cameras operate 24/7, 365 days a year. That’s a total of 2400 hours of video footage every day. If a human was supposed to review this data for suspicious activity, it would take a team of 60 people. That’s simply not worth it economically.
This is where artificial intelligence and big data work together. The only way to efficiently deal with this amount of data is to manage it with data-scanning and to use AI software algorithms.
Let's address how AI works when it is applied to Big Data.
Detecting anomalies - AI can analyze artificial intelligence data to detect unusual occurrences in the data. For example, having a network of sensors that have a predefined appropriate range. Anything outside of that range is an anomaly.
Probability of future outcome - Using known condition that has a certain probability of influencing the future outcome, AI can determine the likelihood of that outcome
AI can recognize patterns - AI can see patterns that humans don’t
Data Bars and Graphs - AI can look for patterns in bars and graphs that might stay undetected by human supervision.
Pluribus teaches itself from scratch using a form of reinforcement learning similar to that used by DeepMind’s Go AI, AlphaZero. It starts off playing poker randomly and improves as it works out which actions win more money. After each hand, it looks back at how it played and checks whether it would have made more money with different actions, such as raising rather than sticking to a bet. If the alternatives lead to better outcomes, it will be more likely to choose theme in future.
By playing trillions of hands of poker against itself, Pluribus created a basic strategy that it draws on in matches. At each decision point, it compares the state of the game with its blueprint and searches a few moves ahead to see how the action played out. It then decides whether it can improve on it. And because it taught itself to play without human input, the AI settled on a few strategies that human players tend not to use.
originally posted by: MikhailBakunin
In order to learn of how we got here ... one must learn of how we leave.
To learn of the beginning... one must study the end.
To learn of life, we must study death.
As below, so above.