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StargateSG7
reply to post by LionEatsSheep
So it's either REAL...or done with a real High end piece of software such as
Autodesk Inferno/Flame and at almost $200,000.00+, they're NOT CHEAP!!!!!
Pinke
StargateSG7
reply to post by LionEatsSheep
So it's either REAL...or done with a real High end piece of software such as
Autodesk Inferno/Flame and at almost $200,000.00+, they're NOT CHEAP!!!!!
Flame set ups currently don't go for that amount at the moment, and Flame won't turn a bad artist into a good artist or even a good artist into a more competent artist. It will let you do passes quicker, stack more layers, and has nice toys, but a good artist should know how to keep their workflow simple in the first place.
Flame is good because of its real time processing, and that's why it's often used for demoing to clients or finishing big shots off. If you're using AFX, Nuke or some other comp system and you're putting the finishing touches or asking a client a lot of questions you don't want to be waiting on something to render especially if it has a huge number of elements scattered throughout piles of nodes and layers.
There is nothing in the clip we just viewed that couldn't be produced in almost any other comp system, and there are plenty of editors and comp artists in Russia that produce more complex shots than this every day with only out of the box After Effects and a 3D app.
Further to that, am not sure why you imply that adding noise and compression artifacts to an image is difficult? Or how you could evaluate the accuracy of noise and lighting without using mathematical models, because my eyes are pretty forgiving with bad VFX and I think everyone else's are too.
Sorry to sound like am lecturing, but it just seems like you're misleading people to me? Though perhaps it isn't intentional.
StargateSG7
No intention to mislead, but it's just the RANDOMNESS of the noise I see and NOT the
usual Adobe Aftereffects/Blender/etc add-noise function which does it for me!
while I don't use inferno/flame/smoke/flint programs
I've seen them in action and they make even mediocre animators/compositers look pretty
good
txjab512
Anyone notice how the hands/feet all seem to be grabbing at places on the building that aren't just flat? Like the edges of the windows and building.