...Dungeons and Dragons.
OMG- Some of my friends parents actually thought I was running a "Cult" and confronted me (I was the "Dungeon master")- Even the freaking schools
banned D&D books (this was in like 1991 or thereabouts.)
-It is so funny to listen to people like Bill Schebelon actually say that TSR (makers of D&D) approached him and his coven to make certain the spells
in the game were authentic... He actually said this and people actually thought this- So...Why the hell cant I shoot Fireballs from my fingers? Also a
typical "spell description" went like this.
Fireball (Evocation)
Range: 10 yds. + 10 yds./level
Duration: Instantaneous
Area of Effect: 20-ft. radius
Components: V, S, M
Casting Time: 3
Saving Throw: ½
A fireball is an explosive burst of flame, which detonates with a low roar and delivers damage proportional to the level of the wizard who cast
it--1d6 points of damage for each level of experience of the spellcaster (up to a maximum of 10d6). The burst of the fireball creates little pressure
and generally conforms to the shape of the area in which it occurs. The fireball fills an area equal to its normal spherical volume (roughly 33,000
cubic feet--thirty-three 10-foot × 10-foot × 10-foot cubes). Besides causing damage to creatures, the fireball ignites all combustible materials
within its burst radius, and the heat of the fireball melts soft metals such as gold, copper, silver, etc. Exposed items require saving throws vs.
magical fire to determine if they are affected, but items in the possession of a creature that rolls a successful saving throw are unaffected by the
fireball.
The wizard points his finger and speaks the range (distance and height) at which the fireball is to burst. A streak flashes from the pointing digit
and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball (an early impact
results in an early detonation). Creatures failing their saving throws each suffer full damage from the blast. Those who roll successful saving throws
manage to dodge, fall flat, or roll aside, each receiving half damage (the DM rolls the damage and each affected creature suffers either full damage
or half damage [round fractions down], depending on whether the creature saved or not).
The material component of this spell is a tiny ball of bat guano and sulphur. [2E PHB, Appendix 3]
deltasdnd.blogspot.com...
-Which has NO words, chants, symbols or other... If these people had taken the time to actually crack the book and not just take the word of so called
experts (people who claim they were top level "satanist's and now are "christians") MUCH of this could have been avoided.
-Not even going to get started on Iron maiden. LOLOLOLOL =)
-Anyhow, us Nerds who survived roleplaying in the 1980s for the most part avoided trouble with the law and hard drugs unlike many whos parents tripped
out about a game which required intellect and imagination-