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I think you are definitely onto something with that hypothesis, it makes sense. But it still seems like we are missing a piece of the puzzle, it's not completely adding up yet. I know that the goal is to fight against Carr and those people, but what exactly is the "truth"?
Some sort of "apocalypse" happened (hence one meaning to "the end is just the beginning") and now energy is extremely regulated. Wave units seems to use pure electricity or energy. Look at that citation for drinking, which used up some amount of power. There is some sort of regulation on children too (permits to bury babies?). I'm wondering if that Family Extension form Eva Jacobs applied for is a permit to have a child. Walter LaFong's card is even made of wood rather than paper, and they mentioned lumber shortages on one of the radio broadcasts, and it seems like all the props in Tapjoint are made of wood (even Emerson's knitting needles).
Yeah that is bit strange actually. Although most of the people do have black hair and brown eyes, which is typical of Asian people... code names perhaps? The people who don't have brown eyes are: Ruth Orwell (green), Hope Chatsworth (hazel), Dick Jacobs (hazel), Councilman Orwell (blue).
The names don't make sense to me though, if we're in an Asian country. Why not have at least closer cultural names, rather than Jacobs or Orwell.
I'm not even convinced the game is a promotion for something. I haven't really seen anything yet that would suggest that's what it is, a fair bit of effort has gone into this game, which makes me believe someone just wanted to create a fun mystery puzzle type game. I also believe it's possible to use key 16, we just haven't figured out what we are supposed to do yet. The clues should tell us how to contact Knobs on key 16, I doubt they would leave out a way to do that until March 9th... because we can talk on key 16, it just seems like we aren't asking the right things.
We probably will hit up against a wall until Illumination Day (which is only March 9th) when I assume a new stage of the game will open, possibly revealing what product this is trying to sell.
Originally posted by ChaoticOrder
I'm not even convinced the game is a promotion for something. I haven't really seen anything yet that would suggest that's what it is, a fair bit of effort has gone into this game, which makes me believe someone just wanted to create a fun mystery puzzle type game. I also believe it's possible to use key 16, we just haven't figured out what we are supposed to do yet. The clues should tell us how to contact Knobs on key 16, I doubt they would leave out a way to do that until March 9th... because we can talk on key 16, it just seems like we aren't asking the right things.
We probably will hit up against a wall until Illumination Day (which is only March 9th) when I assume a new stage of the game will open, possibly revealing what product this is trying to sell.edit on 4-3-2012 by ChaoticOrder because: (no reason given)
The same thing happens when you ask "who is their leader". It seems to be triggered by "leader". According to all the evidence AMP (Allied Municipal Patrol) is the enemy. They are the ones who monitor electricity/power with the help of PQA (Power Quality Authority).
Q: who is my leader
R: the AMP patch appears.
It seems we are trying to make it happen.
Do we want this revolution or do we want to stop it?
Originally posted by Crakeur
reply to post by ChaoticOrder
did you, or anyone else, try Start The Revolution?
Seems to me that is the point, no?