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The inhabitants of Djade al-Mughara lived off hunting and wild plants. They resembled modern day humans in looks but were not farmers or domesticated
Originally posted by Lastone
Now tell me ... what do you think they are looking for ? And why do you think the ONU/USA/FRANCE etc... are in Syria ?
Originally posted by Blackmarketeer
Hans are you single-handedly trying to recruit a new generation of archeologists? Anyhow another great post, this area in particular just seems to have an endless supply of fascinating ancient sites.
Originally posted by Bob Sholtz
*sigh* i hate how archeologists force their preconceived notions of how things were onto us.
it would be damn near impossible to build stone structures like that, and have time for elaborate paintings and art without an agricultural society.
Originally posted by Hanslune
Originally posted by Biliverdin
Well you say that, but bronze making does too, and it also meant travelling thousands of miles to get the tin necessary to get the required result...so as I was saying...
Copper is easier to melt that iron and doesn't require carbon infusions to make it 'better'
Originally posted by LeLeu
The inhabitants of Djade al-Mughara lived off hunting and wild plants. They resembled modern day humans in looks but were not farmers or domesticated
I dont see how the people who lived in this village were hunter/gatherer types.
Surely a hunter/gatherer tribe would not bother to build a village with stone walls and decorative art.
I think these people would have had domesticated animals goats, chickens etc
as well as basic grain crops of wild wheat.
Originally posted by Danbones
I know the abouriginals in australia needed about two hours a day to take care of all the hunter gathering, the rest is time to do what ever.
building permanent structures takes more time..
Originally posted by Danbones
reply to post by Biliverdin
yeah, if you don't have pressure why move?
but say the weather pattern changes then everything changes or a rampant social group invades then maybe they would head for the hills...pemanent structure indicates a knowledge base a little bigger then a nomad might need and so does the artwork