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Originally posted by TheUniverse
reply to post by BIGPoJo
Try Reading. It doesn't run on Weak computers this is a scam based on others work Voxel Engines.
They made a voxel renderer, probably based on sparse voxel octrees. That’s cool and all, but.. To quote the video, the island in the video is one km^2. Let’s assume a modest island height of just eight meters, and we end up with 0.008 km^3. At 64 atoms per cubic millimeter (four per millimeter), that is a total of 512 000 000 000 000 000 atoms. If each voxel is made up of one byte of data, that is a total of 512 petabytes of information, or about 170 000 three-terrabyte harddrives full of information. In reality, you will need way more than just one byte of data per voxel to do colors and lighting, and the island is probably way taller than just eight meters, so that estimate is very optimistic.
edit on 3-8-2011 by TheUniverse because: (no reason given)
Originally posted by john_bmth
reply to post by BIGPoJo
Do you know what voxels are? The problems are NOT limited to voxels. It is not a strawman argument, the people saying so haven't got a clue what they're talking about.
Another weakness is that voxels are horrible for doing animation, because there is no current fast algorithms for deforming a voxel cloud based on a skeletal mesh, and if you do keyframe animation, you end up with a LOT of data. It’s possible to rotate, scale and translate individual chunks of voxel data to do simple animation (imagine one chunk for the upper arm, one for the lower, one for the torso, and so on), but it’s not going to look as nice as polygon based animated characters do.
Originally posted by john_bmth
reply to post by T3hEn1337ened
Fact of the matter is, they're not.
And a final word to the engineers who worked on this: Great job, I am impressed! But please tell your marketing department to stop lying.
Why it’s a scam:
* They pretend like they’re doing something new and unique, but in reality a lot of people are researching this. There are a lot of known draw-backs to doing this.
* They refuse to address the known flaws. They don’t show non-repeated architecture, they don’t show animation, they don’t show rotated geometry, and they don’t show dynamic lighting.
* They invent new terminology and use superlatives and plenty of unverifiable claims.
* They say it’s a “search algorithm”. That’s just semantics to confuse the issue. Sparse voxel octrees is a search algorithm to do very fast ray casting in a voxel space.
* They seem to be doing some very impressive voxel rendering stuff, which could absolutely be used to make very interesting games, but it’s not as great as they claim it is. The only reason I can see for them misrepresenting it this bad is that I assume they’re looking for funding and/or to get bought up. If these guys were being honest with the drawbacks and weaknesses of their system, I’d be their biggest fan. As it is now, it’s almost like they’re trying NOT to be trustworthy. All this said, voxels are amazing. So is raytracing and raycasting. As computers get more powerful, and storage gets faster and cheaper, we will see amazing things happen.
Originally posted by TheUniverse
reply to post by BIGPoJo
"But please tell your marketing department to stop lying"edit on 3-8-2011 by TheUniverse because: (no reason given)
Originally posted by john_bmth
reply to post by BIGPoJo
The drawbacks are not limited to voxels. The results are impressive for what they are. It's what they're NOT telling you that is the turn off.edit on 3-8-2011 by john_bmth because: (no reason given)