reply to post by Nathan-D
If anything is to be trusted about the "reality" of a simulator; when they're
the exact duplicate of the bona fide bird, and cost maybe half again as much
as the standard cockpit, for all the supplemental electronics per square foot ...
well, I'm kind of envious.
Pilots for 9/11 Truth has a row up lately about how a debunker claims it
could be (and was) done with one of the five-seven simulators.. then we
find out almost all the feedback was switched off for the avionics and
basic controls for the runs toward the towers.
Hey, they were cheatin' worse than turning a Lear 24 into the Acme
Rocket Sled with the Microsoft Aircraft Designer!
I personally love to fly small, and have gobs of hours in a couple of PC
sims.. but even the 30,000 hour plus veterans admit to the g forces in-
fluencing your experience. Amen, gentlemen, and ladies. I was breaking
big sweat just cramming air at 2500ASL and up to 450kph dead level, and
THAT with a plastic yoke and peds. It's called 'control surface flutter'. Yum.
The concept of manufactured CGI or even a hologram is to me a real
stretch, however possible. But nobody is going to convince me Hanni
pulled the real deal out of a dive, in that kind of turn, and at over 500
real airspeed, in THAT porridge: and (metaphorically split a popsicle stick
with grandpa's hatchet from twenty paces) while your yoke's as useful as
Stretch Armstrong's pogo. PulEEase... or is it called PLOW?
Now, and finally.. remember however spiritually prepared you are at the
moment-- you're deliberately making the fastest landing of your life.