posted on Oct, 26 2010 @ 02:56 AM
I don't know about scariest, because that's largely dependent on age & imagination level. For example, the stages leading up to the cyber demon in
Doom scared the crap out of me when I was 12 and playing the game in the pitch darkness of my bedroom. Would I call Doom the "scariest game I've
ever played" today? No, because it just isn't that scary a game anymore. I will list a couple of games or moments in a game that have startled me,
a couple to the point of shutting it down for the night.
1. Fatal Frame 2... I was enjoying the game, getting a nice creeped out feeling when it happened. My filament on the camera started glowing, so I
looked around to see where the photo op was. It seemed to lead to the window, outside of which I could see a well and a tree. As I was looking
through the camera lens, the little Japanese ghost kid's face popped up into the window. This was and remains the only time in my life when I've
been sober and screamed from being startled. The Xbox was turned off and the lights were turned on quite quickly.
2. RE1: The dogs crashing through the window get me everytime.
3. Bioshock: Those damn manequins. Same with Condemned. I freaking hate manequins. Also in Bioshock, there one area where I was grabbing something
off a desk, turned around, and a damn carnival masked splicer had dropped down behind me and was standing there. Great use of suspense and
occassional jumps by the programmers on that game.
4. Deadspace: Again, general feeling of suspense & despair permeates the game.
5. Dead Rising/Left4Dead/Zombie games in general: OK, zombies are my thing. I love zombie movies (DotD remake style being my preferred take on the
genre, but gotta give respect to the classic Romero style, too.) I have learned that if I play a game like Dead Rising I tend to completely lose
track of the game's objectives as well as of myself. I will eventually allow myself to get a bad case of the heebie jeebies and will almost always
have awesome nightmares that night.
Just for contrast: Supposedly "scary" games that missed, IMO.
1. F.E.A.R. This could have been everything it tried to be and, in honesty, it was very close. One MAJOR problem, don't put your check points
immediately before every appearance of the creepy little dead girl! It killed the suspense because you always knew the girl was just around the
corner when that "saving: do not turn off console" message popped up in the corner.
2. Silent Hill: Disturbing isn't scary. SH is disturbing (and don't get me wrong, I love the series to death) but it never crossed the threshold.
Same with Clock Tower, Alan Wake, Shadowman, and even The Suffering.
3. Siren: I had issues with this game. The mechanics of it just bored the hell out of me and I ultimately decided not to waste any more time on it.
I can see where someone who wasn't frustrated with the pace & mechanics could allow themselves to get immersed and really enjoy the game, however.
Unfortunately, that wasn't me.