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Originally posted by OmegaPoint
The objective reality however is real, and though interpreted through the five senses, it's not generated by them nor by observation, I can't buy that, but I can accapt that reality is a consciously generated by-design matrix, a manifestation of a light-based implicate order and that we are in it, as if our reality, is God's dream.
Originally posted by OmegaPoint
But the thing itself out there, is there, and there are trees and mountains, the moon, etc. and those things are real, but the whole thing is more dreamlike than we previously assumed. It's just too narcissistic and solipsistic to suggest that we are generating the actual objective world around us via subjective experience, that's absurd and unacceptible, utter nonsense. The subjective experience is dependant upon the objective reality, not the other way around.
Originally posted by OmegaPoint
However, that said, if mind is really holographic, and if the universe is non-local and holographic, which are proven true, and if the former is something that has emerged from the latter, and is inextricably interwoven with it, then the implications of that are no less astonishing, and no less gamelike or dreamlike.
Originally posted by OmegaPoint
As a player, I am a part of, where the whole is greater than the sum of all the parts, and in this way, my "I am" of being is subject to and dependant upon the "Great I am" of God as higher power, or a power and a being and intelligence greater than my self, even though my self is an inextricable part of the whole. It's a wonderful paradox that I can live with, but I have no interest in being God, and neither would that be appropriate. Personally I think that the Christian frame of reference is superior to the Buddhist, and incorporates it within itself within the frameowork of an authentic I-thou relationship, with the game designer and chief architect of the game who loves the players and is worthy of their love in kind, since it is by love and for the cause of love, that the game was created in the first place.
Originally posted by OmegaPoint
Question: If the architect of the game created the human being by design, to contain the full representation of the whole, in potential, and if the architect then entered that framework, would not the 'reality' be then subject to his will and re-creation, making things that appear to the other players as 'miracles', possible? When I dream, I can perform miracles which the other players in my dreamscape cannot do, and are amazed by..
Originally posted by OmegaPoint
Could it be, putting aside any bias or prejudice against religion, that the game of man on earth was made, by design, to include a salvation "from above" or from the highest game player, so as to preclude individual players from being left "orphaned" or imprisoned in their own subjective prison cell, in isolation from the game maker, and so as to ensure the right relationship between game players and the game maker, so that they may be joined together as one, without either one replacing the other or unfairly excluding the other..?
Originally posted by OmegaPoint
I see it as an issue of appropriate appreciation for inclusion in the game, and a preventive measure to uphold the rules of the game and ensure that no one player within it, can operate as a source of corruption, or hijack the game for his own selfish ends or usurp the game maker by removing him from the equation. This allows maximal flexibility and participation and inclusion, without removing the game architect from the game itself, which would be unjust and unfair, since everyone deserves to play, even and perhaps even especially, the game maker himself.
Let me try to develop a more accurate, less limited perspective with some computer game metaphors. Like any metaphor, the fit is never perfect but I think it might lead you to a more useful perspective. Hopefully it will not scare you or depress you. If it does it will be because of a small PMR perspective becoming inadvertently twisted around self focused ego.
You, the Josh-guy you identify with as being you, is not an independent being. Josh-guy is just a character in a virtual reality simulator game that is animated by your consciousness. Very much like the lizard-man or wizard or barbarian you make up in World of Warcraft. Except in the PMR game you don't roll dice or pick from a list to determine a character's characteristics which define the abilities and limitations (decision space) with which you must work as your free will makes the choices that determine what that character does within the game. Instead you "birth" a character and let it develop and interact while you, as before, are at the helm making choices and generating intent for your character. So, your individuated unit of consciousness (IUOC) is playing in the PMR virtual reality trainer and he picks a situation (perhaps as part of a plan with some friends who are also playing the game) and births a potential character onto the playing field (Virtual Earth) to suit whatever strategy he has in mind to raise his characters "level" as quickly as possible. He may or may not get exactly what he wants in a character because the birth algorithms within the games rule-set contain a lot of uncertainty which keeps the game more interesting and challenging since it inhibits players from stacking the deck in their favor by always dealing themselves pat hands.
The Josh-guy character birthed in the VR (generated by the PMR rule-set) is really just a set of data and rules that must remain consistent with the causality defined by the PMR rule-set (i.e., the Josh-guy is a computer model -- a probability and statistics model -- just like lizard-man). It is the players consciousness (the IUOC player provides the free will and intent) that animates the Josh-guy character with motivation/intent and makes the choices available to the characters decision space (just like you do with lizard-man). As the IUOC player makes choices in the present moment of game play from the array of future possibilities, he “collapses the probability wave function” to a specific result that becomes part of the historic database of the virtual PMR game. (See how the process fractal pattern repeats at each level?) The player has to “level up” his character through his characters experience so he can evolve that character to a larger decision space which gives the IUOC more choices and possibilities to work with. The virtual Josh-guy character, generated by the computer in the mind of the IUOC, is limited to the virtual PMR game play viewpoint in which he was birthed and in which he experiences (just like lizard-man). He calls his IUOC his soul or higher self because he thinks of himself as a real, independent being within PMR making decisions with his own personal consciousness that belongs just to him. Thus his higher self must be a “different” being (because everything that is not him must be different and independent from him from the PMR viewpoint). Josh-guy believes that his independent consciousness will one day merge with the quite different (bigger, better) IUOCs consciousness because he cannot fathom that his consciousness is nothing other than the IUOCs playing a PMR experience game in a virtual reality trainer.
When you play your Lizard–man in World of Warcraft (WOW), can you not parallel process and eat some Pizza and talk to your friends who are also playing WOW with you at the same time? If you are young enough, you can probably handle all that while pretending to do your homework. Because you are doing these other things (and lizard man only gets some fraction of your attention) does that mean that the intents and choices you make when you are playing your lizard man character are somehow no longer precisely representative of you? Does it make sense that you are actually a whole lot wiser and more evolved and better at playing the PMR game than the way you play your lizard man? No. You always play lizard man pretty much to the best of your ability – his consciousness is, in fact, your consciousness. There are not two separate consciousnesses here (yours and a higher self) – just one consciousness trying to evolve its quality by playing a multiplayer virtual reality game as best he can and doing a little parallel processing on the side to meet the larger demands of existence (like eating pizza).
Could you have two computers going and be playing two characters at the same time? What if a friend came over who was really good at getting through a particular situation; would you get help? When your character slept, would you use your “dream spell” or OOBE spell to try to give him or her some insight or special experience that would help them level up sooner? Would you test him or her below the intellectual level to find out what is really under the hood (and to avoid the useless PMR ego based jibber jabber you would otherwise get) to determine what the best learning strategies might be? Well, you might if your own success depended on how much your character leveled up – i.e., if what you learned in the game leveled you up as well. After all that is what VR trainers are for.
Do you see that your questions don’t make sense? A character like Josh-guy is an imagined virtual being, a character in a chapter of a book generated by a rule-set that may or may not pop up again in subsequent chapters depending how useful he is to the story. In the real world there is only consciousness. The little man behind the curtain running the Josh-Guy character (providing the Josh-guy’s character with consciousness and free will, is the real Josh – the character/personality (the suave debonair, cool guy) you are today in this particular chapter (experience packet) is just a creation of the VR trainer – a virtual wrapper for the IUOC to use in the trainer so that the IUOC can evolve more efficiently through the interactive experience of PMR. The only thing real and fundamental about Josh is Josh’s consciousness and that is effectively immortal. Josh, the personality, is a virtual being in an experience packet story that, if it happens to be productive, will be used over and over – a favorite persona. However other personas (male and female, grumpy and happy, bright and dull) are required at times to produce a more rounded experience base. Obsessing over the immortality of some largely random, virtual persona-wrapper generated by the trainer’s rule-set for the consciousness to wear in one or more of ten thousand experience packets makes no sense. Do you obsess over the value of the wrappers your candy bars come in – do you save them all?
You need to identify with your consciousness, not your body, personality, sex, IQ, cool index, or quirky habits. Next time you birth a wrapper in which to learn, all that stuff will very likely be different – only the consciousness will be the same. The personality is not integral to the consciousness – it is in large part a function of your body – driven by your biochemistry and genetics. The more you grow, the more your consciousness and personality become intertwined.
Tom C