posted on Feb, 3 2008 @ 09:55 PM
Watching modern films, with amazing cgi, and not understanding the levels of production that go in to these things, or even having a grasp of what
technology is capable of could and is misleading the casual observer into mis-guided conclusions.
Sure, i can look at an xray and understand what it shows, does that make me a radiologist? alas no.
Yes, computers are taking leaps and bounds, yes software is capable of doing amazing things, but it still has its limits.
If the manipulated live feeds issues (not sure they really are issues) are to continue, lets at least try to address them properly.
1. How were the live feeds interrupted, and the manipulated content inserted.
This would require either-
a- the feed to be interrupted at the source (from the camera)
b- the feed to be interrupted at the studio uplink/downlink point (satellite truck or land link/microwave link)
c- interrupted at the studio end.
The only way this could have been done is either at the uplink point, downlink point or at the studio. This would require an extensive knowledge of
the systems involved, and co-operation of the individuals involved in the production.
1.5 How many links were manipulated, (real numbers here), how many feeds and companies were involved?
2. Where is all the raw footage of "no-planes" shot from amateur sources?
3. Who built the software, 3d models and calculated the geometry, and designed a system, that on the fly, can create perfect geometry syncing of
objects in an un-defined 3d live space. I know of no such software, but if you find me something close ill be impressed.
4. Where was the hardware for this?
5. If the feeds were manipulated and a 3d model was placed over the live footage, why did the independent sources of the footage all track and focus
on the path of an invisible aircraft?
6. If your answer to (5) is the camera crews were in on this, how do you explain the co-ordination of the shots. Imagine 5 independent cameras, trying
follow a non-existent ball in a football match, there is no way all the shots would line up.
Graphics take time to produce, most of the hard work is post-production work. Things do not happen in realtime, it requires alot of power and time to
render even small SD resolutions of video. There is not currently any software on the market that can do this in realtime.
Please don't try and fob me off with, the military have silicon-graphics workstations that you wouldn't know about. Simply not true. This kind of
software and hardware comes from a few select places for the high-end systems, and there is nothing that comes near to the capabilities of pulling
this off.
If it existed, id be using it at work, and we would lay off 14 staff, and save alot of time and money.
UNLESS the whole thing was stage-managed, shots were planned, and there is heavy media involvement in the thing. Who are the last people that are
going to be anywhere near a black-op? yup, the media.
Common sense and reality people, or at least give us some credible evidence to suggest otherwise, and in my line of work, if its not minimum of
720x576 resolution its not fit for broadcast, so you-tube videos fall into that category.