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Spore

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posted on Jan, 6 2007 @ 02:35 AM
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Now that never happen. GFx is just too good for the wii. PC is going to be the platform of choice for this game for me for sure.



posted on Jan, 6 2007 @ 09:57 AM
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www.gamingsteve.com...

www.gamingsteve.com...

Interview with Will Wright. It's kinda old but since I never read it before and it contains some interesting tidbits, I'd thought I would post it.

I found it through this website.

www.sporewiki.com...



posted on Jan, 7 2007 @ 07:54 PM
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Yeah, I read that Bioshock would also be for the 360 as well as the PC.

People see a bunch of new cool looking games comming out, and hope that they will also go on the Wii. The answer is: No. Because the Wii (technically speaking) cant handle these games. Thats one reason I think the Wii will not do so well, mid 07' you will see the decline.
Games for the PC, 360, PS3 are all to graphically complex to be ported to the Wii.



posted on Jan, 7 2007 @ 09:22 PM
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bioshock is also going to be on the PS3
honestly, for the next half year i don't see many console exclusives coming out for the PS3 or 360

and obviously, many games will be released for the PC



posted on Jan, 7 2007 @ 09:57 PM
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From the trailors i've seen on Bio-shock, it looks like you'll be able to hurt or kill the "Little Sisters", doesn't anybody else find that a bit sick???
I mean I only heard the guy say you could take "Adam" from them by force, but that would mean hurting/killing...

It really looks cool though, but what would that provoke in a world were that is frowned upon???



posted on Jan, 8 2007 @ 10:35 AM
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You can choose how you go about getting the Atom. You can make the little sisters think you're the big daddies through various mods and stuff.



posted on Jan, 8 2007 @ 04:19 PM
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"Adam" is a very odd name for something that can be taken from dead guy's...


To adapt and advance their character, the player can spend "Adam" to gain upgrades called "Plasmids" to modify themselves and give themselves new and/or enhanced abilities and weapons. Some of these are grouped under trees such as Weaponry, Engineering, and Psionics.


I saw it say "Adam" in the developers walkthrough, at first I thought he was saying "Atom" in his accent but it sounded funny...

"Adam" is a strange name for it though...

Bio-Shock, Wikipedia

Just to stop any confusion, would you consider starting a thread just for Bio-Shock???


[edit on 8-1-2007 by chris01621]



posted on Jan, 8 2007 @ 07:46 PM
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I've known about Spore since around the start of last year, I really want to play it and I can't wait much longer, is there a set realease date yet???

From what I've seen, it seems you can only make and control one race, is this true, or can you switch between different races you have made???

I would really like to make some mutated humanoids, maybe even create a race of reptilians, maybe that would be funny for anyone who come across them...



posted on Jan, 8 2007 @ 09:35 PM
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Originally posted by Murcielago
Yeah, I read that Bioshock would also be for the 360 as well as the PC.

People see a bunch of new cool looking games comming out, and hope that they will also go on the Wii. The answer is: No. Because the Wii (technically speaking) cant handle these games. Thats one reason I think the Wii will not do so well, mid 07' you will see the decline.
Games for the PC, 360, PS3 are all to graphically complex to be ported to the Wii.


muricelago, those are the HARDCORE gamers who want these high end pc games. they will have a ps3/xbox360 + wii.

there is no reason the wii will decline. it offers a completely different type of gaming experience, one where your ideal graphics dont matter.


PLAY THE FUKING THING , and u will understand. i was playing elebits today, this game is a trip and its something u can only do on a wii. the people who arent HARDCORE gamers will still purchase the wii for such titles. i just preorderd cooking mama today!

wii60 FTW!!!!

oh yeah it might have been covered here , but i swear wil wright said he wanted to put spore on the wii . spore will rock on my pc.



[edit on 8-1-2007 by elitegamer23]

wow my spelling buckign flows.

[edit on 8-1-2007 by elitegamer23]



posted on Jan, 8 2007 @ 10:31 PM
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PLAY THE ***** THING


i did
i played twilight princess
honestly, it just felt gimmicky
like everything was tacked on
i preferred it on the gamecube

and i really think that the wii is going to get 2 types of games
very good games
and very bad games

because there isn't any way you could just go neutral on it



posted on Jan, 8 2007 @ 11:05 PM
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Every console and pc game is "very good" or "very bad" is it not???

Oh OK so your saying PS3 and Xbox have "very bad" or "MEDIOCRE"
and maybe some "very good games"

I think you should think when you type....:bash:

[edit on 8-1-2007 by chris01621]



posted on Jan, 9 2007 @ 01:03 PM
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Originally posted by madnessinmysoul


PLAY THE ***** THING


i did
i played twilight princess
honestly, it just felt gimmicky
like everything was tacked on
i preferred it on the gamecube



how can u enjoy playing twilight princess more with a gamecube controller? the pointing function makes the wii version 100000000 times better then using analog to target .

the fact u can lay down with your arms to your sides , not having your hands 4 inches from each other the whole times is a major plus.

u could probably beat most of the game using just the a button so motion control would not really come into play.

im so confused how anyone would like the controls on the gamecube over the wii. ill respect you for your opinion, but explain what u mean when u say everything seems tacked on.



Originally posted by madnessinmysoul

and i really think that the wii is going to get 2 types of games
very good games
and very bad games

because there isn't any way you could just go neutral on it


wow ill agree with u. wait a second all game consoles have GOOD or BAD games. i dont understand what makes a game nuetral. either its good and ill play it, or its bad and i wont play it.

i rented monkey balls for the wii. i hated it! i would say this is a bad game. it suprised me too because ive seen threads where people loved monkey ball .

chris some people still think the wii wont sell and its sold 4 million. go figure.
peace


[edit on 9-1-2007 by elitegamer23]



posted on Jan, 9 2007 @ 01:53 PM
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I haven't played a Wii YET!!!
But I will say of all Gamepads, I have found the Gamecube the most comfortable of them all.
The original Xbox controllers were huge and resembled dreamcast ones then they redone them and made them smaller, OK thats fine, but I don't know about anyone else but I found the Black and White buttons the worst buttons on any controller, they were so badly positioned and you had to use them too regularly.
PS2, I found can hurt you hands after some time playing, specifically the index finger round the back rubbing on the screw holes.

Now many might say Gamecube had less buttons (NOT true) The shoulder buttons count for two buttons, you can push them in slightly and then it clicks down once more for another button.
So not counting D-pads and only joysticks when pushed down eg. L3 and R3 for PS2:
Xbox= 10
PS2 = 10
Now with the gamecube the C stick is normally four buttons for up, down, right and left so it doesn't need to be pushed in, it is rarely used for movement but in Splinter Cell1 it looked around AND if you click it down pulls up his binoculars .
Gamecube= 12

The gamecube controller is like holding a soft cusion compared to any other...

[edit on 9-1-2007 by chris01621]



posted on Jan, 14 2007 @ 07:35 PM
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what is procedural programming?



posted on Jan, 15 2007 @ 11:43 AM
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I've played on a Wii.. quite alot too.

I admit its good, but after a while I was like "What now?" I mean, it is innovative, and a loads of fun, but there isn't much to it.

It will really suffer this year, with graphical powerhouses like Halo 3, Assassin's Creed, Bioshock, Mass Effect etc coming out.
The Wii is more of a minigame console. Not for serious gamers.



posted on Jan, 15 2007 @ 07:26 PM
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I think you will just have to wait for all the bigger better games to come out, mini game, games are probably quite easy to make were as things like Zelda will take alot longer.

You should expect alot of good shooters to come out on it, excluding Red Steel, not heard any good reviews on that...



posted on Jan, 16 2007 @ 05:41 AM
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Originally posted by Murcielago
Yeah, I read that Bioshock would also be for the 360 as well as the PC.

People see a bunch of new cool looking games comming out, and hope that they will also go on the Wii. The answer is: No. Because the Wii (technically speaking) cant handle these games. Thats one reason I think the Wii will not do so well, mid 07' you will see the decline.
Games for the PC, 360, PS3 are all to graphically complex to be ported to the Wii.


Funny, people said the exact same thing of the DS:Lite. ANyways, can we get back to the topic at hand plz?


what is procedural programming?


en.wikipedia.org...

Procedural generation in video games

The earliest computer games were severely limited by memory constraints. This forced content like maps to be generated algorithmically on the fly: there simply wasn't enough space to store a large amount of premade levels and artwork. Pseudorandom number generators were often used with predefined seed values in order to create very large game worlds that appeared premade. For example, The Sentinel supposedly had 10,000 different levels stored in only 48 or 64 kilobytes. An extreme case was Elite, which was originally planned to contain a total of 248 (approximately 282 million million) galaxies with 256 solar systems each. The publisher, however, was afraid that such a gigantic universe would cause disbelief in players, and the number of galaxies was therefore limited to eight in the final version.[1]

Today, most games include thousands of times as much data in terms of memory as algorithmic mechanics. For example, all of the buildings in the large game world of Grand Theft Auto were individually designed and placed by artists. In a typical modern video game, game content such as textures and character and environment models are created by artists beforehand, then rendered in the game engine. As the technical capabilities of computers and video game consoles increases, the amount of work required by artists also increases. First, high-end gaming PCs and next-generation game consoles like the Xbox 360 and PlayStation 3 are capable of rendering scenes containing many very detailed objects with high-resolution textures in high-definition. This means that artists must invest a great deal more time in creating a single character, vehicle, building, or texture, since gamers will tend to expect ever-increasingly detailed environments.

It's not programming. I was incorrect on the term. The proper term is Procedural Generation. It's what the Euro-Demo scene is into.

www.scene.org...

www.scene.org...

These demos are done via procedural generation as a result use very little system resources to create amazing demos. Check it out.

[edit on 16-1-2007 by sardion2000]



posted on Jan, 16 2007 @ 05:38 PM
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spore will have a randomly generated soundtrack that won't loop...

this game is divine

link goes to story

even if it's only half as good as the hype it will be one of the best games ever



posted on Jan, 16 2007 @ 07:59 PM
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God I hope this comes to the 360!!!

It would be a crime if it didn't.... one punishable by DEATH!!!



posted on Jan, 16 2007 @ 08:31 PM
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Originally posted by JackofBlades
God I hope this comes to the 360!!!

It would be a crime if it didn't.... one punishable by DEATH!!!


WW said he wants it to be released in some form or another on the 360, PS3, Wii, DS and PSP

of course, it would be a different experience from that on the PC

and honestly, i don't think the consoles could handle the game from a control standpoint

this seems like the thing that should just be a PC exclusive IMO



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