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The treat was an extended demonstration of his next game, called Spore--a sim that allows the players to control life on all conceivable scales--an emergent and beautiful simulation game that ranges from the cellular level all the way to the galactic level.
The game allows the player to begin with developing a creature as a cellular entity and eventually creating a creature with more sophisticated brain functions, which will change the nature of the game to a more RTS-type game (he cited a particular favorite of his, Populous), where players will control herds of creatures. Once you upgrade the "hut" around which the creatures centralize, the game changes into what he called "a simple version of SimCity" where the player manages technology and interacts with other cities that have sprung up around the world.
He demonstrated how the player can eventually purchase a UFO to travel between planets--and eventually star systems--to populate, conquer, or simply observe. Particularly impressive was the game's emergent gameplay and seemingly infinite possibilities for playing creatively--two qualities that define Will Wright's celebrity status in game design.
1. Microbial stage, similar to Pac-Man
2. Creature stage, Diablo
3. Tribal stage, Populous
4. City stage, SimCity
5. Civilization stage, Risk and Civilization
6. Spacefaring stage, (a.k.a. UFO stage or Invasion), with some elements reminiscent of Destroy All Humans!
7. Galactic stage, which is a giant sandbox game
Originally posted by 25cents
hopefully, it changes the way they're built too.
Originally posted by sardion2000
Originally posted by 25cents
hopefully, it changes the way they're built too.
Can you please elaborate? I see the clay form model as the best way to do it.