posted on Oct, 23 2019 @ 12:54 PM
a reply to:
gortex
Looked forward to by a LOT of fallout fan's whom have gotten fed up with Bethesda's quality, lack of AI and poor RPG mechanic's - the same crowd
including myself whom think that the best modern fallout game WAS and still is New Vegas.
Also it is exactly that, fallout in space albeit they could not use the title or put it in the fallout universe they have still done it almost as a
finger up to Bethesda and IF it allows modding which being a single player game it probably will - eventually - then we can expect a lot of the
fallout mod makers to learn whatever new tool's this engine uses and come over to modding this instead.
Really Mods are the only thing Bethesda have going for them with there fallout games - speaking as a PC gamer - and mod makers are constantly
tweaking, fixing and adding quests to there broken games creating new content that is often superior to that which the studio itself provided.
The hub bases world's is a great idea as it may provide mod makers the chance to create there own hub's, planets and quests trees, also being made by
these talented folk it is going to have a quest line were your decision's actually matter unlike Bethesda's extremely poor RPG mechanic's.
I will be waiting a while for the price to drop, perhaps a good while but will be keeping an eye on it and who knows if the review's are good enough
I may just bit the bullet and get sooner rather than later.
Also Bethesda's greed and trying to monetize mod making run's the risk of destroying the mod community there fallout and TES games survive on, it's
like they just don't get the fact that it is the fact that there is a community creating free mod's many of them extremely high professional quality
(as well as thing's that bounce but we won't go there) that is how there games survive so very long when other better game's produced by other studios
have long since come and gone, it's not because of Bethesda that there game's survive so long (especially on the PC) but thank's to third party mod
hosting web sites such as the NEXUS (Who faced a backlash as well when they put there toes into the monetized mod idea then backtracked when there
community almost rioted).
Currently Bethesda do have the best modding community and have somehow struck a fine line between the free and the monetized mod's, free on the nexus
and monetized on there creation club store - most people just ignore there store completely since there are better and bigger mod's for free on the
NEXUS.
If therefore the makers of the outer world's have played this right and allow mod making and give the community an easy to use tool to make there
mod's (something Bethesda did do - they used to understand even if corporate greed has now over ruled there original beliefs) then we not may but WILL
see a huge number of mod makers and people currently tweaking and modding Bethesda aging wreck of a game('s) and rapidly take up the slack by modding
the hell out of the outer worlds so I certainly hope they do allow modding on this game engine - it will take between two to four years though for the
really good mod's to then be created since the mod makers have to learn all the thing's they can and can not do without breaking the game.