It looks like you're using an Ad Blocker.
Please white-list or disable AboveTopSecret.com in your ad-blocking tool.
Thank you.
Some features of ATS will be disabled while you continue to use an ad-blocker.
originally posted by: TheScale
go out and start learning to code, make new connections within that industry and build each other up and make that game that doesnt exist for people like you. its not up to everyone else to make the world u want, it requires effort on your own part. not really gonna even respond to the false dichotomies in there cause honestly, you should know better
originally posted by: Aazadan
a reply to: TheScale
This is really going to show my bias towards hating gaming culture, but they're really entitled with games. They see a good IP and feel like the game should be catered to them, and often times, especially with a loot box system, it isn't.
originally posted by: TrueBrit
No, there is no such opportunity. I have work to do. I am about my business, one I have worked for too many years, sacrificed far too much for, to abandon at this stage, which I would have to do, in order to properly apply myself to a new profession, especially one involving computer languages, which, unless one is born adept, take ages to learn.
originally posted by: Krazysh0t
a reply to: Aazadan
Damn. That's some perfectionism you got there. My attention is too random to stick with a game for that long. Despite that though I have over 120 hours into Civ 5 despite buying it last year. I can see why time adds up with that game. You start playing and the next thing you know it's two days later and your family is kicking down your door wondering where you disappeared to. Then you just tell them, "Hold on. Just one more turn..."
Most of the time, however, I play through a single player game once or twice (if on a harder difficulty), try to get as many achievements as possible then move on. Many times I don't even finish the game.
originally posted by: Krazysh0t
Any pvp centric genre is going to have an entitled playerbase. Because competition makes people want to win and people who play games want to win easier. Thus they want the game catered to them. Nevermind they can overcome what is beating them with practice, it's just easier to whine instead.
originally posted by: Aazadan
originally posted by: Krazysh0t
a reply to: Aazadan
Damn. That's some perfectionism you got there. My attention is too random to stick with a game for that long. Despite that though I have over 120 hours into Civ 5 despite buying it last year. I can see why time adds up with that game. You start playing and the next thing you know it's two days later and your family is kicking down your door wondering where you disappeared to. Then you just tell them, "Hold on. Just one more turn..."
Most of the time, however, I play through a single player game once or twice (if on a harder difficulty), try to get as many achievements as possible then move on. Many times I don't even finish the game.
It could be perfectionism, I just like solving things. Most games can be beaten with the same algorithm run over and over. I like figuring those things out. It's not so much perfectionism as solving something.
originally posted by: Aazadan
originally posted by: Krazysh0t
Any pvp centric genre is going to have an entitled playerbase. Because competition makes people want to win and people who play games want to win easier. Thus they want the game catered to them. Nevermind they can overcome what is beating them with practice, it's just easier to whine instead.
It exists in pve games too as people still compete over wanting to be the best. I should know. I was the top player serverwide in an MMO for 10 years. I was so good at civ 4 the AI revamp in an expansion was modeled after how I play (I was one of the first players to beat the top difficulty of the game too... something the devs thought was impossible).
At the end of it, players like seeing progression. In pve that tends to take the form of higher stats or new objects while in pvp it's a higher ELO ranking. If you tell people they can progress faster with a shortcut, they'll often times pay for it. Even when that progression is relative to only themselves. Another aspect is that grinding missions just to play the game you want to play is no fun. Depending on what you value your time at, sitting there grinding simply makes less sense than paying for an unlock. Would you rather work 3 additional hours at work to play the character you want, or waste a full weekend getting that character? That's why these systems are successful.
originally posted by: Krazysh0t
I can see that with MMO's too. I played WoW as well. I wasn't in a top raiding guild, but I went far so I understand the pressure that is on those players, and WoW Arenas were what got me into the competitive fighting game scene.