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originally posted by: Darkblade71
a reply to: sapien82
Thanks for the steam profile checker, that was fun to look up.
413 hours playtime...
I'm almost disappointed in myself...lol
I thought it would be more.
originally posted by: SRPrime
Play 1 round of 2017, then play 1 round of classic. Everyone will agree. Classic is janky, the shooting is terrible, the engine is bad, the netcode is atrocious that it's even hard to play on 100mb lines.
There is no balance in the game at all. Your opinion is that of nostalgia, it's not rooted in reality, but rooted in an era. There was a very tiny small cult following for a reason. The game was promising conceptually, but flawed in actual design. Getting 1 shot ON SPAWN from the otherside of the map is good design?
Having Mace Windu go 88 and 0 is good design? Okay.....
And while purchases will come back online once the progression systems are overhauled, there is absolutely NOTHING wrong with that. That's not horrible in and of itself, and you should recognize that since you have less time to play than you probably used to, ya know -- being an adult an all.
You could unlock everything in Mortal Kombat in a day, you could not unlock everything in GoldenEye in a day. As long as you can unlock what you want, by looking at what you need to do and then doing it -- and it's not an incredibly grindy system, then the grind is only as long as the content that's available to unlock. So as long as it's reasonable to obtain, then I couldn't care less if someone else wanted to buy it all.
That's not horrible friend, it's only horrible if the time sinks are so great that the only viable way to do it is to purchase, which is how it WAS before they pulled the kill switch. For instance, in 2 days I had all the locked heroes unlocked. The price reduction from 60k credits to 15k credits is not reverting, follow?
I've had a lot of game time availability changes in the last 5 years or so, and I can tell you, there were games I simply couldn't play because they were way too time consuming and there was no alternative. In an MMO or something, sure that's fine, but in a straight first person shooter, that's not fine, and there is a middle ground between the two. They've been doing this in every single Battlefield game since Battlefield 3 and not one person ever complained, most people don't even know you can just buy all the unlocks with cash money on day one, because the unlocks come in very steady and can be targeted.
Valve's GabeN has a very powerful statement about this, and he too believes in the middle ground. Having real money purchases isn't bad by nature, it's bad when the game incentives those purchases.
Take Deus Ex: Man Kind Divided as a perfect example. This game had microtransactions, but the game itself did nothing to force incentive to those purchases. I played it to the end and never spent a dime, nor even felt like the system was there, but for the people who wanted all the praxis out of the gate who didn't want to download a trainer and were totally okay with opening their wallet -- what's the harm? In other words, there is nothing ethically wrong giving the player a choice, design the game to incentivize purchases on the other hand IS ethically wrong because your forcing the purchase and it ceases to be a choice, and that's the part they cut out and are replacing.
I would love to hear about the "holes" because I guarantee it's bias because you've predetermined to not like it. Yes, objectives for attackers need to be tuned, yes there are some battlepoint exploits right now they need to be patched out, but uh -- from a game design point of view? Everything works, it just needs tuning. They took so many queues from the classic games, I'm not even sure what that statement means. You say the classic games are better, yet -- the game is bad because they took too many queues from the classic games?
Pretty much shows you don't care about the game itself, you're consumed by the SJW outrage over lootboxes.
Lootboxes suck unless they are supplementary. They are not right now. That is a problem. They will be after the progression update. Problem solved.
That's sad because Battlefront II is not an empty game, there is a wealth of content and all of the DLC content is free, and the DLC content is shaping up to be as big as the base game essentially doubling the games content.