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originally posted by: JinMI
a reply to: mikegrouchy
I don't disagree at all and have seen the same mechanic used in...well almost every game. Personally I like the exploration of these virtual worlds. Doesn't mean I'm above the programming.
originally posted by: JinMI
a reply to: mikegrouchy
Mud-flation? That's a new one to me.
As it relates to exploration, games like GW2, WoW and ESO got it right. You can start new characters in completely different parts of the world. Therefore giving it replay, albeit minimal, value.
Mudflation
Mudflation, from MUD and inflation, is an economic issue that exists in massively multiplayer online games. Mudflation occurs when future additions to (or even just continued operation of) a game causes previously acquired resources to decline in value.
Mudflation - Wikipedia
originally posted by: JinMI
After it runs out I feel the need to buy the product only to never touch it again!!
Am I being programmed!?!?!?