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originally posted by: genma
Let's talk about "draw distance". This is a term used to describe how far a user or player can see into the environment of a computer simulated game world. As your avatar moves around on screen the world is dynamically built/rendered and collapsed around you so that only what is focused in your view is generated. This saves on hardware resources. Why tax the computer with calculations to render that pretty beach 5 miles away if you can't see it in game? This leaves the system open to use those resources for other computations such as physics and AI. If you think about it, this is the core concept of quantum physics. According to the double-slit experiment atoms only materialize when observed. To me, this is the smoking gun for a simulated universe.
The double slit experiment was created to prove that atoms demonstrated both properties of a particle and a wave. And that was proven by the subsequent interference pattern created when the atom exited the slit.