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Originally posted by Thorneblood
We could do an entirely separate thread on fantasy art....especially in Video Games.
For some reason i am constantly finding great fantasy art pics that could be spun into amazing games but are never used.
Originally posted by Thorneblood
reply to post by mikegrouchy
I don't know about that, i tend to find Minecraft pretty boring in both respects...
Don't get me wrong, i love the creative mode until i am done building but when it comes to survival i just get bored and play something with a real story and challenge.
Originally posted by Thorneblood
reply to post by mikegrouchy
Well, unless you count Seedlings.
Which i know isn't a game, but it is rather well written and pretty funny for something built with Minecraft graphics and content.
Neurogaming[edit source | editbeta] Currently, there is a new field of gaming called Neurogaming, which uses non-invasive BCI in order to improve gameplay so that users can interact with a console without the use of a traditional joystick.[66] Some Neurogaming software use a player's brain waves, heart rate, expressions, pupil dilation, and even emotions to complete tasks or effect the mood of the game.[67] For example, game developers at Emotiv have created non-invasive BCI that will determine the mood of a player and adjust music or scenery accordingly. Alongside Neurogaming, technology improvements in gaming gloves such as the Peregrine glove[68] are integrating newer, more efficient forms of gameplay for PC users. This new form of interaction between player and software will enable a player to have a more realistic gaming experience.[69] Because there will be less disconnect between a player and console, Neurogaming will allow individuals to utilize their "psychological state"[70] and have their reactions transfer to games in real-time.[69] However, since Neurogaming is still in its first stages, not much is written about the new industry. Due to this, the first NeuroGaming Conference will be held in San Francisco on May 1–2, 2013
Originally posted by Thorneblood
From what i can tell we are at least 10-15 years away from any sort of "holodeck" technology being available to the general public.
But when it is, we could be there making the first bad ass games for it.
Originally posted by mikegrouchy
Originally posted by Johnny76
reply to post by mikegrouchy
Hi that's very interesting. However, surely "ideas" have copyright also. It's called a patent. ie. Bullet-time owned by Warner Bros
Thank you for raising that very real scenario.
Yes.
And it folds into experience this way.
As soon as Blizzard put a trade mark on the "Question Mark" over a character indicating that
the character had a "quest" for the player,
every other game company in the world stopped using it.
So they wouldn't have to pay patent royalties.
As soon as Bullet time was patented,
every other game company started looking for other ways to stand out.
So they wouldn't have to pay patent royalties.
As soon as a driving game patented using a large 3d Direction Arrow
to show the player which way to go, every other game company wouldn't use it.
You guessed it.
So they wouldn't have to pay patent royalties.
Have you ever noticed that every single game
has a different FONT than any other,
and none of them use the standard fonts of the operating system?
That's right.
Someone owns those fonts.
Several great games,
games far better than anything on the market
have been sued into oblivion
because the team used a standard font.
All their creative work
their art,
their ideas,
and code was lost.
Because they had one single piece of someone else's property.
Mikeedit on 19-8-2013 by mikegrouchy because: (no reason given)
Originally posted by digital01anarchy
new games will not be virtual reality, currently there are neural to computer tech" thought power to control electronic devices" this will be the new game experience. Virtual reality games will get the axe in favor of real results but it will cycle out eventually back to neural/virtual reality when it gets to the point where people cant tell the difference between reality or virtual reality.
The neural phase of gaming will be expensive and start out very small like racing rc cars but with time will move to an industry built for gaming, It will have positive impacts on mental clarity as people will practice it to become better gamers. I see the problem with attention deficit disorder being fazed out as people get better at controlling their minds in order to stay focused. lag time will equal milliseconds for neural control estimated time =10 years, will last 10 years to 20 years before the virtual phase kicks in then at the end of 20 years a new phase in gaming will happen the neural aspect will not rely on out side influences like sight, sound, smell ect and emotions will be electronically activated imagine living a movie feeling the persons emotions, smelling, exploring ect so in about 40 years you should expect the neural aspect to simply control the mind and environment without outside influences like tv's or visuals
Originally posted by DestroyDestroyDestroy
Fonts have a one-time licensing fee. Most fonts cost less than $100 for a commercial license. Furthermore, there is a really easy workaround when it comes to fonts. If you edit the font in any way, even distorting the shape its characters by 0.01%, it is technically considered a new font, and you don't owe any royalties on it. The reason why companies hire typographers to make custom fonts for their products is mostly exclusivity and branding. For example, you don't want 5 different games using the Far Cry typeface; you want to keep that typeface exclusive to the Far Cry franchise. For this reason, you're not likely going to see most products use non-exclusive typefaces. Typefaces like Helvetica, which will have to be licensed, will be used pretty much everywhere else (i.e. in the Manual, inside the game menu, etc), or even as sub-text.
When it comes to creative arts, however, there are so many loopholes in copyright law that can, and often are, exploited to avoid paying royalties or licensing fees to artists, typographers, designers, illustrators, and photographers.
Originally posted by phishyblankwaters
It's been a more than a decade, but I have done some 3d modeling and animation work, as well as textures and menus, for an indie game. [color=gold] 3DS max, lightwav and maya were what I was using. I think that if you aim for the right market, you might be able to get a company going.
Tablets are becoming an important game system revenue wise, and it's rather easy to get into the android market. the iStore is a little more rigid but it's a market to shoot for none the less.
Originally posted by phishyblankwaters
Steam is also an option, just remember to aim at a goal that's reasonable. [color=gold] You probably aren't going to make crysis 4, but some of the most compelling games I've played are from small studios. If you want to take a peek at some esoteric games look for pixeljunk. I think 1 game is on pc, but the rest are for playstation. Eden, shooter, sidescroller, all fantastic games. Flower by 'that game company' is also pretty different.
If you are looking towards something like that, out of the box, I'd love to offer any help I could. Don't ignore kickstarter if you get serious about game design.
Originally posted by phishyblankwaters
reply to post by mikegrouchy
I'd take a peek at 'the last of us' on the ps3. That's the closest thing to a cohesive movie, I've ever played. They tell the story, and pretty darn well I might add. It's gorgeous, and it has zombies, who doesn't love zombies?
But that was the first game I've played that elicited an emotional response other than rage.