Originally posted by Wyrdnews
Don't get me wrong, I enjoy some first person shooters and military games, but why is it that practically every single game contains some degree of
killing in it?
So I guess what I'm asking is if anyone else would consider playing a coop game where it didn't involve death. I think it could be really very good.
Could you imagine like a massive coop game where hundreds of people are taking part in a humanitarian effort or something.
I just sometimes get a bit tired of mindless violence for entertainment purposes and wish some other human traits were explored by game developers
from time to time.
I have wondered about this since 1990s - can't remember if I started pondering it before or after Doom, though.
I have tried to come up with all kinds of game concepts that wouldn't require collecting (materialism and greed) or destroying / killing (couldn't be
more demonic than this).
Many modern video games are really awful in this regard, even the ones aimed at young kids, like Kirby games. Ever played Kirby's Adventure? I was
quite shocked. I expected a fun, easy game (I am not very good at video games, so I like the easy ones because they at least let me see more than the
first level of the game), with colorful sceneries and all that.
But I didn't expect that you would have 'Monster Flame' ability in the game that appears as two RED HORNS on the character, that you would have to
BURN DOWN a forest, that one of the flames would be a DRAGON, and that the endboss of that level would be a .. TREE.
Yes, the game is sending the message to kids that TREES are evil, and should be destroyed! What the F? After shooting innocent, cute beings in the
face with a CANNON (why so many cannons in games anyway?), and mercilessly slaughtering others, I started feeling a little queasy. What kind of a
kids' game IS this? The parents see just a nice pink creature jumping on a colorful scenery, and goes to update their blogs or talk on the phone - but
what the kid is brainwashed, is quite astonishing. The player is basically conditioned to be MERCILESS towards innocent creatures, who are just
minding their own business - because the player can BENEFIT from them! And the player can actually even _EAT_ them (cannibalism)!
When I had beaten up that evil tree..
.. the tree actually then had a TEAR in his eye. I felt sorry for the poor tree that I had just smashed, but the player apprently isn't supposed to,
because Kirby was shining like a sun! (no masonic pun intended)
"Yay! I got the tree to cry, yippee!"
What the heck kind of a message is that? He was happy that he made the tree cry. It seems so irrelevant to an adult, but think what an impact it will
have on kids. They will not learn to be compassionate, they will learn that making others cry is good and rewarded behaviour!
Of course, after that, the final nail in the game's coffin, as far as I am concerned, appeared:
The masonic pyramid, the two masonic towers (forgot their names), and duplicated so that there's three each side (33), and there's SIX (6) towers
altogether!
And look, even the CAPSTONE is clearly marked (though the whole pyramid is 'carved' so that it would seem like just an innocent design
coincidence).
Of course a lot more analysis could be performed, but I think that's enough about that picture.
The video games are seriously warped, and even in Doom (1993), I wondered why so many demonic symbolisms, and so much of the "hell" stuff? Couldn't we
have a video game without all that crap? I was never a fan of that garbage, but now that I know more about masons and TPTB agenda, it's very clear how
video games are used to make people used to violence (induced by them), to NORMALIZE so many horrible, abnormal things (black clothes, masonic
symbols, metal music, horror theme, skeletons, skull&crossbones, brutal, gory murdering of people and other living things, etc.)
So what you are saying, is in my opinion, just a part of a larger problem. They NEED video games to be constantly materialistic (collecting),
corporate-job-preparing (grinding) and horrible (killing, zombies, etc.) so that people will think that stuff is normal. And alarmingly, it has become
just that - normal.
Anyone who questions anything about video games, will instantly summon against them the masses, hordes and flocks of horror-lusty fans of shooting
humans in the head in video games, and hacking them to pieces and eating them. "What's wrong with that?", they ask.
The games are so soul-piercingly aggressive or soul-distortingly depressing and scary that it keeps you fixated on those lower emotions - you HAVE to
have those emotions from time to time, gotta have the fix! So you will become less than human, eventually..
It's an insane world.
BTW, why do you have such a masonic (and Nazi Germany)-looking avatar?
I have liked some of your writings, but your avatar has always made me wonder (and I think I saw a homepage too, where you had really Nazi-style
fonts).
Why do you like military games, btw? Those are basically just training for actual military - there's never going to be anything interesting about
them, like a UFO in the middle of a forest, other imaginary elements. Just the boring, as mundane-as-can-be military 'reality' (such as it is), and
lots of murdering and killing of your fellow men.
I wonder if it's easier to kill an actual human being after having played those games a lot? After all, at that point you are bound to know about the
weapons, and how to handle them, and it's customary for you to point a rifle at something that looks like a man and squeeze your finger. Whatever
reason they put out so many military-themed games, that reason can't be good. Maybe it keeps human mentality in a warlike state, sub-consciously, or
something - and it makes easier to accept 'military' as something normal and good, even something to encourage!
Instead of the symptom of insanity that it actually is.
edit on 30-8-2013 by Shoujikina because: (no reason given)