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Originally posted by Tardacus
so it`s not really a computer, right?
all the actual computing tasks will be done somewhere else on a computer and then the results will be sent to this "receiver" and it will display the results on your monitor.
I assume that there will be a monthly fee for using this thing?
ETA: so, everything you do will be stored on a computer somewhere for the government to rummage through at their pleasure.edit on 17-1-2013 by Tardacus because: (no reason given)
Originally posted by dogstar23
Come to think of it, I may start offering my own "cloud" service.
Originally posted by unityemissions
Originally posted by Ghost375
PCs will never die. Especially for gamers. They're just no alternative. I mean maybe in a long time, cloud computing could handle hardcore gaming, but the technology is just not even close.
Define "close".
Google has already rolled out gigabit internet connections in a city or two, and the internet two (10Gbps) will trickle down from universities and the government into the public consumer market within the decade. Once we have +1Gbps connections to the house the delay will be imperceivable, and everything you do on a workstation will be easily done on a flexible sheet of smart paper via 5g wireless.
PC's are toast by 2020.edit on 17-1-2013 by unityemissions because: (no reason given)
Originally posted by unityemissions
reply to post by Ghost375
Dude, you have NO comprehension of what I'm talking about.
I've tried multiple times. How the hell do you not get this is beyond me.
I give up.
Originally posted by PhoenixOD
But with cloud computing a lot of the hard work like 3D GFX processing can be done in the cloud so there will be no need for the average gamer to keep up to date with the latest hardware. Everyone will more or less be on an equal footing there will be no more problems with some players having faster computers than others and therefore having a distinct advantage in the game.
So could this be the beginning of the end for PC's as we know them? Will you be quick to embrace the cloud?
Originally posted by Ghost375
Originally posted by unityemissions
reply to post by Ghost375
Dude, you have NO comprehension of what I'm talking about.
I've tried multiple times. How the hell do you not get this is beyond me.
I give up.
ok first off....you've responded to me ONCE! L2C
It's you who doesn't comprehend this stuff. The limitation does not lie with the speed of internet. It lies with the hardware computing the data. Not the rate at which the data is transmitted.
Originally posted by gottaknow
reply to post by boxertwin
And I'm sure they will host those servers for a small monthly fee right? Unless it's an MMO (which is even questionable), games don't need to be a constant money suck. I know that's what the corps are all aiming for.
But, it doesn't make it right. Before long, Steam and sites like it would be the HBOs of the Cloud everyone is so enchanted with.
While I DO like this product much better for on-the-go computing than a laptop which I have no plans on owning, I'll happily stick to my desktop where I spend all my time anyway.
Sure is theft-friendly though. Gotta give it that.
Originally posted by Jeremiah65
Now we're talkin tech baby!
When I see things like this, it gives me a break from the doom and gloom we are often surrounded by and lets me have a positive vision (at least for the moment) for the future of this rock.
Originally posted by PhoenixOD
reply to post by PrivateSi
You are right ,playing games on the cloud would only need a connection fast enough to receive video at 50 frames a second. It wont be very long before we have connections fast enough to do that at HD quality. Some places have that capability already.
edit on 19-1-2013 by PhoenixOD because: (no reason given)
Actually, it won't depend on how wide your pipe is, but ultimately how close you are to the server.