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Biden and Video Gaming Reps Meet

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posted on Jan, 11 2013 @ 12:15 PM
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www.examiner.com...

After getting a warm reception on gun control from the Motion Picture Association on Thursday, can't wait to see what kind of reaction VP Biden gets from the video gaming industry on Friday. They will probably "act" just as gratuitous as the motion picture industry, but really want guns as much as the NRA.

www.examiner.com...



posted on Jan, 11 2013 @ 12:19 PM
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lmao umm the video game and movie industry rely heavily on gun violence to get sales I don't think either one will start censoring itself because the gov is crying about violence...

BTW you do know the the gov has their own lifelike video game they helped develop I forget the name but they helped design it to be super lifelike so they could train with it.


CX

posted on Jan, 11 2013 @ 12:20 PM
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Should be good.....what is he trying to ban next......virtual guns?


CX.
edit on 11/1/13 by CX because: (no reason given)



posted on Jan, 11 2013 @ 12:29 PM
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Has anyone been to Japan? Video games is a lifestyle there. One would expect their violence to be through the roof. But it just isn't.



posted on Jan, 11 2013 @ 12:29 PM
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You can take my virtual guns when you pry it from my cold, dead virtual fingers...which is fine, because I will just respawn with a new one anyhow.


There is no evidence that gaming triggers violence in people..there is evidence gamers tend to have a higher intelligence from a active brain (puzzle solving, hand/eye coordination, etc).

Frankly, gaming is a outlet for people...instead of pent up aggression / kick the dog..many people go on games to let their aggression out in the form of virtual mayhem..its therapeutic. Basically, if you shouldn't do it physically, then a good substitute is virtually where you let out your deep dark desires and nobody gets hurt.


So...who knows..Biden may be going to ask them to ramp it up (sedate the public so they will not get overly stressed about any real laws being enacted against real guns and whatnot)...

Once Virtual Reality (matrix style, not helmetheads) comes to the average joe, you can bet most liberties in the real world will come to an end..and most people won't care.



posted on Jan, 11 2013 @ 12:31 PM
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Originally posted by TheSubversiveOne
Has anyone been to Japan? Video games is a lifestyle there. One would expect their violence to be through the roof. But it just isn't.


Nah. Just suicide and groping kids.



posted on Jan, 11 2013 @ 12:34 PM
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Originally posted by TheSubversiveOne
Has anyone been to Japan? Video games is a lifestyle there. One would expect their violence to be through the roof. But it just isn't.


What an excellent point!


Biden and others keep pushing this fairytale and pointing blame in the wrong direction intentionally. They don’t really believe the garbage they are saying! They are just using this as an opportunity to push their anti-gun agenda.

Hollywood and the gaming industry know DC isn’t going to do anything to them because they are big contributors….hence the warm reception. This is all smoke and mirrors intended to keep the story alive and drum up support for their attack against the second amendment.


edit on 11-1-2013 by seabag because: (no reason given)



posted on Jan, 11 2013 @ 12:38 PM
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reply to post by thisguyrighthere
 


You think video games cause that?



posted on Jan, 11 2013 @ 12:44 PM
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reply to post by seabag
 


One needs only to look at the statistics of American crime to know that violent crimes have been dropping steadily and profoundly since the mid nineties. There are a few spikes, don't get me wrong, but this proves that despite population growth, despite video game proliferation and despite more and more of a desensitized citizenry, violent crimes have been dropping.

bjs.ojp.usdoj.gov...



edit on 11-1-2013 by TheSubversiveOne because: (no reason given)



posted on Jan, 11 2013 @ 12:49 PM
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Originally posted by TheSubversiveOne
reply to post by thisguyrighthere
 


You think video games cause that?



No more than I think video games caused any of these kids to shoot up schools.

The existence or pervasiveness of video games alone isnt connected to any behavior or absence of a behavior. That's too simplistic.



posted on Jan, 11 2013 @ 12:50 PM
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reply to post by TheSubversiveOne
 



One needs only to look at the statistics of American crime to know that violent crimes have been dropping steadily and profoundly since the mid nineties. There are a few spikes, don't get me wrong, but this proves that despite population growth, despite video game proliferation and despite more and more of a desensitized citizenry, violent crimes have been dropping.


Exactly….

Video games are more prevalent now than ever and violent crimes are still dropping.



People’s perception of violent crime certainly does not coincide with reality. The stats show crime decreasing yet people believe the opposite. Why is that??



This is the result of continuous trumpeting by the anti-gun crowd. It's all BS!! Crimes are decreasing...not increasing. Crimes have continued to decrease since the last "assault weapons" ban expired in 2004.

edit on 11-1-2013 by seabag because: (no reason given)



posted on Jan, 11 2013 @ 12:52 PM
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reply to post by dc4lifeskater
 


The game you are thinking of is America's Army

Video game nor movies cause people to do these things, no matter how many old women come on this forum and spout that they do. If that were the case I would have snapped a LONG time ago.



posted on Jan, 11 2013 @ 12:55 PM
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Originally posted by dc4lifeskater
BTW you do know the the gov has their own lifelike video game they helped develop I forget the name but they helped design it to be super lifelike so they could train with it.


The game you're thinking of is called "America's Army".



posted on Jan, 11 2013 @ 12:56 PM
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reply to post by TheSubversiveOne
 


There is research starting to come which is suggesting that just because of the "expression" outlets individuals are finding in video games they are much less likely to "express" those tenancies externally through an outburst of violent activities. (papers.ssrn.com...) Thus video games are actually leading to a reduction in overall violence rates.



posted on Jan, 11 2013 @ 12:57 PM
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reply to post by thisguyrighthere
 


I agree.

So your previous comment was an ignorant remark without a point. Classy.



posted on Jan, 11 2013 @ 01:13 PM
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Originally posted by TheSubversiveOne
reply to post by thisguyrighthere
 


I agree.

So your previous comment was an ignorant remark without a point. Classy.




Ignorant? Humor in bad taste sure but definitely not ignorant. Unless something has happened in the past five years or so that has made suicides a non-issue and stopped the public molestation of kids on trains over there because last I knew those were some pretty big problems.



posted on Jan, 11 2013 @ 01:16 PM
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On a personal level, I never enjoyed video games, but onlyl because I had been in real life shootouts. It is more realistic, nerve wrecking, dangerous, moral dilemmas piling on by the second and had seen others die, that NO video games can ever hope to copy.

When one is dead, it is truly game over. No mortal gets to respawn in real life.

However, video games are close to realities, are good training grounds for both good and bad folks, but the most critical issue of all to civilisation, - is that it teaches one to acknowledge mistakes, correct them, so as to get a better score next time, at a safer environment than real life.

Majority of gamers do spend time out in the real world, and what had been taught during play will help them in their daily lifes such as the guts to make mistakes, learn from them, grow up and progress. In real life, they are taught from young that if they hurt themselves, they will be out of action for a while, unlike video games whereby respawn can be done in seconds.

Thus, they do know reality. And some games do not just teach about shooting, but social behaviours as well such as economics, puzzle solving, working for rewards, etc.

Ultimately, kids are the responsibility of parents and adults are responsible alone to society. Only the insane would not be able to differentiate between reality and virtual worlds, and they would give off early warning signs that parents and friends must be sensitive to, to help or ask for help to save them.

Blaming video games for violence is just being societally IRRESPONSIBLE, like blaming guns - tools - for violence.

Equally too would it be foolish to blame films.

For example, how does one teaches the next generation about the violent WW2 using films as an effective media? Is mankind to show american troops all lathered and perfumed, meeting nazis in germany, then sat down together around the fire, singing kumbaya and thus ended WW2?

The movie Saving Private Ryan was most realistic at its depictations on the horrors of war, and spared none of the violence war veterans encountered. It does not glorify violence, for it shows that the bullet truly has no name and anyone can have their lives ended anytime, unlike fairy tales or comics whereby the hero often escapes unscathed.

Most movies, even science fiction often portrays realism in violence, and such violence are not figments of human imagination, but only realities based upon human encounters - such as the brutal vietnam war, gang turfs, etc. It helps to prepare all humans in the event should they meet up with such circumstances, what to expect and sometimes, how to get out of it alive.

Thus, what do we want mankind to face up to and be prepared for ? Realities, or fairy tales?

May members of the mickey mouse fan club not rule the world, or mankind will only become extinct in no time in the face of the cunning, the insane and the violent that exists in our world.



posted on Jan, 12 2013 @ 03:03 PM
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Originally posted by SaturnFX

Frankly, gaming is a outlet for people...instead of pent up aggression / kick the dog..many people go on games to let their aggression out in the form of virtual mayhem..its therapeutic. Basically, if you shouldn't do it physically, then a good substitute is virtually where you let out your deep dark desires and nobody gets hurt.


That could well be the point for wanting to censor violent situations out of games, to create more street tension. When the streets get rowdier the people become more fearful, more likely to act irrationally, and more willing to give up their rights, privacies, and liberties in hopes of gaining more security. But instead of security the problems become worse, though not for politicians, movers, and shakers.

The downturn in violent crime over the past decade or so may well be reason enough for "agencies" to shake things up a bit, Tug at the public heartstrings and point to guns and media violence as the culprit and people scream for tighter controls, but that usually has the reverse effect. I expect our governments know how that works. Sanctimonious altruism is an easy sell to the public. The actual solutions may likely be somewhat counter-intuitive.



posted on Jan, 12 2013 @ 03:54 PM
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It’s a grown up version of the shell game. Watch the pea...

Having meetings with all these different groups of people is a farce - they know exactly what it is they want to impose, it has been in the works since before the first election in draft form.

All they needed was a tragedy to hang it on and the second term.

If it was such a great idea why not advance it when they controlled both houses and the Presidency? Because the people would have booted them out in the very next cycle and they know it.

Which scares me a little since there will be a new cycle - why are they no longer afraid they will lose? Do they know something we do not? I don’t think the people will suffer this law but then again I didn’t think that the people would suffer the health care disaster either – yet here we are.

National registration is merely the first of the steps on the road to confiscation.



edit on 12/1/2013 by Golf66 because: (no reason given)



posted on Jan, 13 2013 @ 11:26 AM
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What's really sad is that there is still people out there that think that video games make people violent.




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