It looks like you're using an Ad Blocker.
Please white-list or disable AboveTopSecret.com in your ad-blocking tool.
Thank you.
Some features of ATS will be disabled while you continue to use an ad-blocker.
Originally posted by JibbyJedi
Proof I spend way too much time on ATS...
www.abovetopsecret.com...
www.abovetopsecret.com...
Originally posted by bayuamus
reply to post by FormerSkeptic
I think it's from September 2011
It's suppose to be a viral marketing campaign from a deodorant brand consisting of three videos posted in YouTube, telling a story of how an angel fell down from the sky in Citos -- one of Jakarta's famous hangout place. The story was spread fast through twitter and Indonesian forums, however since the acting was beyond par it was quickly raising doubts, and upon further investigation by the news media the Citos's PR quickly explained that it was a marketing campaign shot in their venue.
Originally posted by FormerSkeptic
It's not something generated by a uniform CGI light object. Same for areas on the right above and behind. It looks more like strobing and multi-directional light, which is near impossible to generate in software.
It's also fairly consistent in its movements. Lighted surfaces and shadow movements are complex in an organic or fractal way, so hoaxing such detail would be extremely tedious and unnecessary.
Perhaps possible with very advanced and powerful CGI
Then having to create the mall imagery as background, like for an overlay splice as a hoax, requires quite a precise 3D modeling of the entire scene. I've personally done this for a smaller space, and the time it takes is absolutely annoying. This means getting everything — even the diameter, shape and curvature of those tree trunks.
Originally posted by Pinke
Hiya,
Originally posted by FormerSkeptic
It's not something generated by a uniform CGI light object. Same for areas on the right above and behind. It looks more like strobing and multi-directional light, which is near impossible to generate in software.
I would disagree with this assesment.
It's also fairly consistent in its movements. Lighted surfaces and shadow movements are complex in an organic or fractal way, so hoaxing such detail would be extremely tedious and unnecessary.
Or is just using creative maths or basic curves / keyframe interfaces. Don't even have to type the algorithm yourself, just manipulate it using curves, mattes, and textures. Using 2D planes in 3D space isn't that hard.
Perhaps possible with very advanced and powerful CGI
Is not that advanced. These days is fairly required if you want to hold down a job. Organic patterns is part of the job.
Then having to create the mall imagery as background, like for an overlay splice as a hoax, requires quite a precise 3D modeling of the entire scene. I've personally done this for a smaller space, and the time it takes is absolutely annoying. This means getting everything — even the diameter, shape and curvature of those tree trunks.
Most things can just be projected in 3D space even when making faux camera movements, and it doesn't have to be that precise; you can rip off the textures from the existing scene. Job am currently working on, I had to to model a structure over an existing static shot, project the pillars below the structure and turn it into a jib shot. You might interpret this as 'precise 3D modelling of an entire scene' but really it was generating a few textures here and there, and working out relative distances.
My motion tracking was done in boujou and was basically automated except the lens was set to infinity and some near objects are a pain.
I'm a junior person. No one important. I'm not key noting mysef, and you're welcome to get in touch if you want to see examples.
This is tutorial level stuff though, nothing that advanced. (No offense, it can seem advanced I guess depending what areas you work)