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Originally posted by scientist
It's easy to relate to both sides of this issue. On one hand, video games are protected by freedom of speech and are no more influential towards violence than the equivalent movies, tv, news, music, etc. At the same time, video games have also been evolving from military research. The video game and simulation sectors are so closely intertwined now, that most 3D artists, programmers, and game designers jump back and forth between companies like EA and Lockheed Martin, depending on who's currently hiring (and paying the most).
The more this line blurs between video games and military sim in particular, the easier it will be to train a soldier that considers anything on the screen as a "bad guy." That in itself could easily lead towards a completely new breed of warfare.
Originally posted by grandmakdw
Are TPTB encouraging violent movies, tv and video games to reduce the surplus population?
Originally posted by NihilistSanta
reply to post by Deadlychicken
Parenting is definitely an issue and I don't think anyone is downplaying that aspect. After a child reaches school age it becomes much harder. For example when I was a child I had a friend who grew up in a pretty strict household. His mom was a teacher and his dad a pastor or something. No violent video games, no bad television. It was a pretty boring house to play at so my friend would come to my house to play where we could watch or play what we wanted.
The issue is not so simple as some try to make it. We are really dealing with the effects of moral decline which violent video games and media are a symptom. It began with the television age and as women entered the workforce the children were raised by television. That first few generations went on to increased divorce rates, drug use, sexual immorality, then they made video games, books, movies etc and now their children and childrens children are acting out in episodes of mass violence.
This latest generation is being groomed to fill body bags for world war 3. They need soldiers with no morality to commit the atrocities they have planned. Following orders will no longer be enough to get the job done.
Originally posted by scientist
It's easy to relate to both sides of this issue. On one hand, video games are protected by freedom of speech and are no more influential towards violence than the equivalent movies, tv, news, music, etc. At the same time, video games have also been evolving from military research. The video game and simulation sectors are so closely intertwined now, that most 3D artists, programmers, and game designers jump back and forth between companies like EA and Lockheed Martin, depending on who's currently hiring (and paying the most).
The more this line blurs between video games and military sim in particular, the easier it will be to train a soldier that considers anything on the screen as a "bad guy." That in itself could easily lead towards a completely new breed of warfare.
Originally posted by Deadlychicken
The games made with cooperation by the armed forces are also rated Mature, meaning you must be 17 or 18 (in most states) to purchase these games, so the question is who is getting kids these games? It is a case where the parents are either deeming their kid mature enough to view the contents or ill-parenting where they just buy the game to "shut their kid up". Which would bring up an entirely different debate of what to do about these humans who are unfit to be parents. Past that the military does try to use these games more as recruiting tools to get people interested in the military rather than a training tool to make people into the next generation of super soldiers. As much as the military would love an accurate simulation to be able to train their soldiers, no amount of video games or movies will prepare someone for the actual experience of combat.