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Originally posted by NihilistSanta
To the posters who mention the objective of games being to save people. Does anyone remember the game State of Emergency I think put out by Rockstar the makers of Grand Theft Auto? The entire game was nothing more than you going through malls and public places mowing down as many innocent people as you can. At what point does it stop being entertainment and is instead a sadistic thrill kill simulation? There is no objective in this game and no noble story to tell. This is an example of the shock jock mentality that has pervaded many mediums.
Excellent point to the above poster about the Romans and entertainment. I am constantly reminded of Brave New World. As long as the people had drug induced orgies and entertainment they never thought to even question their existence.
Originally posted by grandmakdw
Through classical and operant conditioning violent video games and are training the population to reduce itself through pre-conditioned massacre.
Through "precognitive loading" we have trained youngsters and people to react with massacre on unconscious levels.
Hollywood is making propaganda movies teaching our population that massacre can be justified.
I saw on TV a NCIS LA where the main characters stood over a pile of dead bodies and joked with each other. How sick!
You may say, I play them and nothing has happened, I'm a good guy. Well when I was a kid I was never in a car seat and never wore a seat belt and nothing happened.
Can't we learn from experience?
Are TPTB encouraging violent movies, tv and video games to reduce the surplus population?
Originally posted by johngalt722
Originally posted by abeverage
I am curious though if you are more desensitized to see actually murder or caring about it? As video games become more and more realistic at what point do you draw the line at beating a digital hooker and calling abuse? When an A.I. in game can scream, struggle and run do we have empathy for them as we do our fellow humans?
I think that it may play a part in desensitizing murder and violence, but a very minute part. You could say that anything at all involving violence plays a role in desensitizing it (TV, radio, books, real life). We can't avoid everything.
Originally posted by abeverage
Originally posted by johngalt722
Originally posted by abeverage
I am curious though if you are more desensitized to see actually murder or caring about it? As video games become more and more realistic at what point do you draw the line at beating a digital hooker and calling abuse? When an A.I. in game can scream, struggle and run do we have empathy for them as we do our fellow humans?
I think that it may play a part in desensitizing murder and violence, but a very minute part. You could say that anything at all involving violence plays a role in desensitizing it (TV, radio, books, real life). We can't avoid everything.
In a movie we can identify as the character or any character for that matter. But we can also distance ourselves from them as well detaching our identity from that of the work of fiction. The same can be said of radio show, or a good work of written fiction.
However in the case of Video games we are often completely identified with the characters as we control the actions, the pace and in open worlds their digital destiny. It is one reason role-playing and cosplay have become so popular the willingness and desire to be that character outside the digital world.
To me the video game is a whole different experience, one that allows people with homicidal tendencies to act out those fantasies which may have been mild thoughts previously. It allows them to get that rush of endorphins without physically acting out the fantasy. But much like a drug addict they may find themselves fantasizing about the act until it manifests in the real world.
Basically what I am saying here is that someone predisposed to mental illness may actually be creating a worse scenario by playing violent video games. Someone who has impulses but never had an outlet to give increase to those feelings maybe would have never crossed that line.
Sure most of us can draw the line between fantasy and reality, but those that can't this is much like an open bottle of beer sat down in front of alcoholic.
And as a side note I am curious do you ever feel empathy toward your digital prey/foe/combatant?
Originally posted by Mister_Bit
Originally posted by abeverage
Originally posted by johngalt722
Originally posted by abeverage
I am curious though if you are more desensitized to see actually murder or caring about it? As video games become more and more realistic at what point do you draw the line at beating a digital hooker and calling abuse? When an A.I. in game can scream, struggle and run do we have empathy for them as we do our fellow humans?
I think that it may play a part in desensitizing murder and violence, but a very minute part. You could say that anything at all involving violence plays a role in desensitizing it (TV, radio, books, real life). We can't avoid everything.
In a movie we can identify as the character or any character for that matter. But we can also distance ourselves from them as well detaching our identity from that of the work of fiction. The same can be said of radio show, or a good work of written fiction.
However in the case of Video games we are often completely identified with the characters as we control the actions, the pace and in open worlds their digital destiny. It is one reason role-playing and cosplay have become so popular the willingness and desire to be that character outside the digital world.
To me the video game is a whole different experience, one that allows people with homicidal tendencies to act out those fantasies which may have been mild thoughts previously. It allows them to get that rush of endorphins without physically acting out the fantasy. But much like a drug addict they may find themselves fantasizing about the act until it manifests in the real world.
Basically what I am saying here is that someone predisposed to mental illness may actually be creating a worse scenario by playing violent video games. Someone who has impulses but never had an outlet to give increase to those feelings maybe would have never crossed that line.
Sure most of us can draw the line between fantasy and reality, but those that can't this is much like an open bottle of beer sat down in front of alcoholic.
And as a side note I am curious do you ever feel empathy toward your digital prey/foe/combatant?
I'm no doctor, but I'm pretty sure people aren't ""predisposed to mental illness""
You either are mentally ill or not, but I will agree that violent games may "trigger" the mental illness but not cause it.. therefore the problem isn't the game but the mental illness.
I wont become violent from a violent game because I'm not mentally unstable, someone mentally unstable might become violent because it "triggers" them... not the games fault in any respect.... Same way someone may have a reactive shock to a bee sting... that's not the bee's fault.
Originally posted by superluminal11
All i watched growing up was horror and violent movies
I played Duke Nukem and GTA 1-4 for hrs on end blowing up pedestrians, helicopters, police cars, swat trucks and sniping from rooftops.
I haven't killed anyone nor do i plan on it ever. Never been arrested.
I'm also taking Zoloft.
You realize no matter how brilliant you are in psychology or sociology you can never predict violent behavior in the real world.
Originally posted by abeverage
Maybe I should have said genetically or mentally predisposed to mental illness. But young minds that have not completely formed could be being modified to be more more unstable and then mental conditioned to think this is societies normal view. Do you see what I am saying with this? We have had video games for 30+ years and not a lot of data on the effects of mental conditioning of a developing mind.
Personally I think they are changing peoples behaviors and not in good ways.
Originally posted by bloodreviara
Been playing violent video games since wolfenstein 3d, been watching violent movies
since i was about 8-10ish, chuck norris, van damn, the a team, between shows and
movies i could honestly list at least 100 by name, not to mention cartoons, as an adult
i have never had a violent outburst at anything animate or alive, have never been charged
with any crime for that matter, action movies are by far my favorite genre of movie, but
you know what? my mother made it a point when i was a child to explain that these things
were fantasy, not reality, that seemed to work out just fine.
I am tired of all these prohibition everyone seems convinced will fix the world, make
sure everyone does things the way a select few seem to believe, without evidence
mind you, works and it will all be A ok, well i hate to tell ya, it wouldn't fix anything,
some folks will be violent no matter what we do, that is just the truth.
...if anything, there is more evidence to show that the violent games reduce aggression and violence...
Originally posted by daaskapital
Originally posted by abeverage
Maybe I should have said genetically or mentally predisposed to mental illness. But young minds that have not completely formed could be being modified to be more more unstable and then mental conditioned to think this is societies normal view. Do you see what I am saying with this? We have had video games for 30+ years and not a lot of data on the effects of mental conditioning of a developing mind.
Personally I think they are changing peoples behaviors and not in good ways.
That's why games have age classifications...
Originally posted by NihilistSanta
reply to post by abeverage
Just want to add to the above that we also should include SSRI drugs as a possible catalyst as well. Essentially a cocktail of drugs, mental stability, and conditioning through desensitization or perhaps even providing a fantasy context in which delinquent desires can grow.