reply to post by MWStargazer
Therein are the two pillars. One suggests "Beauty, Strength, and Wisdom"
The nature of it is bestowed on one who sets himself under the "god-spell." ---> Meaning he does good always!
The second is a torment. It is called "Faith, Hope, and Charity."
That befalls on the one who lingers on the mystery of a woman.
The three women you see are "The Three Graces." Their names are Faith, Hope, and Charity.
To enter in unto their world you must be cordially invited in unto the Hiram Abif a.k.a. Harem Above.
IF you are found worthy.
The ladder denotes the various degrees and the heights to which you must rise to enter the Harem.
Therein you will find God's Daughters, Faith, Hope, and Charity. However... There is a fourth. Her name is "Love"
She was captured whilst your unawares lingered in the mysteries of men. You lingered and slumbered and she paid for your transgression. Now... you
must go to the depths of hell to get her back. Your reward shall be, if you endure, a great marriage to the four maidens, which no man can put
asunder.
The tools are to remind you that one: a trowel = through all! you must endure.
two: Gavel = gave all! you must willingly put yourself up to the hazzards.
The blocks you see are roughians and/or ruffians. They break with your tools my friend'o'buddy... get it???
The compass denotes the mystery you want to learn. It may have many interpretations... but only one will light the way for you. The compass is a
perfection created. Howso? No mortal can ever draw the perfect circle. But with a compass it is easy. Hence you must account for the full circle you
are about to complete.
This circle has four parts. Faith, Hope, Charity, and Love... Thus the Square to complete the grand circle.
You must be perfect in your gifts and sacrifices. Then and only then can you learn to be Faith, Hope, Charity, and Love. After you rise... each degree
will follow in its course to unravel for you the daughters of God.
The Third Pillar is a testament to your name... Your name is "Knight"
The earth and sun are the things you must let go of in order to bring her back from hell.
Imagine you are [K]night! now wonder if you can survive without earth and sun.
That being said... lets move on to the shape above the middle pillar...
There is the mind boggler. It instills in you the idea of query and certain uncertainty. Its trick. a trick man has played on you. Break that spell
and free yourself from it, for these women wait for your return to bring them back together and bring them home. Do not linger on that shape or your
slumber will be your ruin.
The tile floor is ever present to instill in you that rising is never an easy ordeal. It inevitbly lures you back to darkness and back down from high
degrees. It sucks but its true.
The Trick is to know who you are and then to become Knight and make/take your stand in the world.
Thus there are many momentes in light and many in dark... ---> It means "Never Surrender" Keep Going.
Now I must Stop!
The rest is your make.