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Originally posted by ANOK
First off how did you calculate the Pe?
Secondly where do you account for the FoS?
Thirdly, you do not account for the loss of Ke to deformation, sound, heat etc.
Here is the problem, you don't know enough to know if Bazants calculations are valid obviously, because you can't explain where those figures even come from.
due to un- availability of precise data, an approximate design of column cross sections had to be carried out for this purpose
Originally posted by septic
From what I can gather all of their calculations are based on their interpretations of the impact videos and the one or two images available of the impact damage. Their models are built to reach a predetermined conclusion. They start at the end and work backwards, hiding their dissembling behind a blizzard of calculations.
Originally posted by Akareyon
Now I also understand what OneWhiteEye is trying to say on the 9/11 forums, his steam models made me think.
Originally posted by ANOK
reply to post by -PLB-
...and what about the loss of Ke to deformation etc. Where does it address the FoS? Without knowing how much pressure the connections could withstand before failure, any calculations are meaningless.
Here is the problem, you don't know enough to know if Bazants calculations are valid obviously, because you can't explain where those figures even come from.
Those calculations ignore the fact that when the first two floors impacted Ke was lost to deformation, heat, sound etc. Ke was LOST, not gained.
So if the floors continued to fall then Ke is gained once again but it is NOT added to the Ke you lost. So the Ke, even IF the floors continued to collapse, would not be progressively gained, it would be lost at every impact. So no, Ke would not be increased as you want to believe.
Speaking of tension: where have the 600,000 square feet of glass from the Window on the World gone?
Originally posted by Akareyon
Speaking of tension: where have the 600,000 square feet of glass from the Window on the World gone?
Okay. I promise I will stop to believe in aliens, intelligent design, growing earth, morphogenetic fields and the moon hoax and never wear a tin foil hat again if we can figure this out.
I've been thinking about the energy that we need to "contain" the potential energy. Is it a fluid, the bottom of a lake, a drinking glass, a plastic bag, the knobs on lego bricks, pasta, paper loops, steel bolts, chains, ropes, joints, levers, glue, a balloon, a capacitor?
Sure: in Bazants model, kinetic energy keeps increasing. Just a second before, it was potential energy. That's exactly the problem! Where's u_0 then in Fig. 3?
For we now have found out that this energy (strain energy mayhaps?) ...
...containing our potential energy was just 0.5GJ * 109 floors = 54.5 GJ.
Among my first approaches was this one:
E_decelerating = 500,000,000 kg * (9.81-4.08)m/s² * 400m / 2 ≈ 573 Gigajoules.
If you've been there before, show me the way, please.
class Collapse
attr_accessor :height, :stretch, :block, :stories
def initialize(height, stretch, block, stories)
@height = height;
@stretch = stretch;
@block = block;
@stories = stories;
@distance = dropDistance(height, stretch);
@compacted = @stretch * @height;
@block_height = @block * @height;
puts("nFloors,t,crush_y,v,B_thickness,roofline");
step(0.0, (@stories - @block)*@height, 0.0, @block);
end
def step(t, y, v, nFloors)
b_thickness = (nFloors - @block) * @compacted;
roofline = y + b_thickness + @block_height
y = 0.0 if y < 0.01;
puts([nFloors, t, y, v, b_thickness, roofline].join(","));
td = timeToDisplace_freefall(v, @distance);
preVelocity = v + velocityGain_freefall(td);
postVelocity = postCollisionVelocity(preVelocity, nFloors);
return if nFloors >= @stories;
step(t + td, y - @height, postVelocity, nFloors + 1);
end
def g
9.81
end
def dropDistance(height, stretch)
(1.0 - stretch)*height
end
def timeToDisplace_freefall(v0, y)
(-v0 + Math.sqrt(v0*v0 + 2.0*g*y))/g
end
def velocityGain_freefall(t)
g*t
end
def postCollisionVelocity(v, nFloors)
v*(nFloors.to_f/(nFloors.to_f + 1.0))
end
end
stretch = 0.2; #or zero
height = 3.7;
block = 12;
stories = 110;
Collapse.new(height, stretch, block, stories);
Originally posted by Akareyon
Ruby looks sexy.