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Originally posted by Illustronic
I am also questioning the resolution of the entire SELENE imaging technique, as they say their true imaging resolution is around that 256 B/W bit color field. A Photoshop regular image is 16.2 million color steps, 256 is a gif color depth resolution, and astronomically smaller than 16.2 million color steps, even at black and white.
There's no such thing as "internet compression", and GIF and PNG formats are lossless, so their compression doesn't degrade the image. JPEG2000 also has that possibility, but as it also uses a lossy compression method, we can never know what type of compression is used just by looking at the image type.
Besides, we will never get a full resolution image from internet compression anyway!
GIF and PNG formats are lossless, so their compression doesn't degrade the image.
No, PNG is lossless, as you can see here.
Originally posted by Illustronic
PNG is a near lossless format,
No, GIF uses a lossless compression method, but it's limitation to 256 colours doesn't apply when looking at a 256 shades of grey image.
however a GIF is very much so a lossy format worse than a JPEG, because it only can achieve 256 colors, or grayscale color breaks.
PDFs use JPEG compression in their images, vector information (like letters and simple lines and shapes) are converted to PostScript, which is a based on formulas to recreate those shapes.
How a 'so called' uncompresses JPEG becomes lossy is that it will average near values to one digital signal, instead of describing every pixel, like a TIFF, EPS, PSD, and so on, even a PDF will not lose data,
Originally posted by ArMaP
And this is how that image looks like in the original Kaguya/Selene image,
[atsimg]http://files.abovetopsecret.com/images/member/302ca87fa3f6.png[/atsimg]
Do you see why I don't like Google as an image source?
Here's the problem as I see it.
Originally posted by ArMaP
GIF is a 8 bits image format with lossless compression, so while limited to 256 colours, it doesn't suffer from data loss.
That's pretty much the defintion I'd use. PNG can definitely be such a format, if a version of png is used that has an adequate number of bits, to allow the original image to be reconstructed. In my graphics application, when I convert an image to png format, I have a number of options, one of which will be lossless, and the other options will NOT be lossless, because I would be unable to reconstruct the original image from the compressions made with too few bits. Data is lost.
Lossless data compression is a class of data compression algorithms that allows the exact original data to be reconstructed from the compressed data.
OK most of us here know very well the JPEG blocking artifacts, but if the image has ringing artifacts instead is it really lossless? I'm not as familiar with JPEG2000 but maybe it's like PNG in that it's only lossless if certain options are selected. It's obviously not always lossless, neither is PNG.
the JPEG 2000 standard provides both lossless and lossy compression in a single compression architecture. Lossless compression is provided by the use of a reversible integer wavelet transform in JPEG 2000....in comparison with JPEG, is in terms of visual artifacts: JPEG 2000 produces ringing artifacts, manifested as blur and rings near edges in the image, while JPEG produces ringing artifacts and 'blocking' artifacts, due to its 8×8 blocks.
So, if the original image has 1000 colors, and GIF compression reduces that to 256 colors, you can't recreate the exact original image with 1000 colors from that, right? Therefore if lossless means being able to recreate the original image, then GIF isn't lossless when the original image contains 257 colors or more. Therefore practically the entire internet is wrong by calling it lossless.
One limitation of GIF in certain circumstances is that it is limited to 256 simultaneous colors. The 256 colors, though, are selected from a palette of millions of colors; but GIF files can only use 256 of those colors at a time. For most Web applications, there's a commonly accepted palette known as the browser-safe palette that many GIF images now use. If you use this browser-safe palette, your GIF images are almost guaranteed to have the best reproduction on systems all over the world. However, if you use some custom palette that is not easy to match on all systems, your image may not look the same and may suffer when it is displayed on another system.
Thanks for backing me up on that, I didn't confirm it but I was pretty sure it was, just not 100% sure.
Originally posted by ArMaP
That's a photo from the Terrain Camera, one of Kaguya/Selene's cameras.
As I said on page 1, I didn't think it was a collapsed lava tube but rather a series of impact craters, and in that image it looks even more like a series of impact craters.
And this is how that image looks like in the original Kaguya/Selene image,
[atsimg]http://files.abovetopsecret.com/images/member/302ca87fa3f6.png[/atsimg]
What application is that?
Originally posted by Arbitrageur
In my graphics application, when I convert an image to png format, I have a number of options, one of which will be lossless, and the other options will NOT be lossless, because I would be unable to reconstruct the original image from the compressions made with too few bits. Data is lost.
No, because "lossless" is applied to the compression method and not a hypothetical conversion from another format.
The claim that GIF is a lossless compression format seems to violate the definition of lossless.
JPEG 2000 has two different compression methods, a lossless and a lossy, and that only helps to the confusion.
They claim JPEG is a lossy format (no argument there) and then claim that JPEG2000 is a lossless format. Then they go on to describe the "artifacts" created with JPEG_2000, which are different from the artifacts created with JPEG:
I'm using Wikipedia's definition of lossless. If you can re-create the original image from the compressed image, it's lossless. If you can't, it's not. If you don't use enough bits when you compress the image, you can't reconstruct the original. Here's a screenshot (from firehand Ember) of the menu I get when I convert to PNG, I have 4 options for the number of bits for color depth.
Originally posted by ArMaP
What application is that?
Originally posted by Arbitrageur
In my graphics application, when I convert an image to png format, I have a number of options, one of which will be lossless, and the other options will NOT be lossless, because I would be unable to reconstruct the original image from the compressions made with too few bits. Data is lost.
I have never seen a lossless PNG image, although I have seen a compression level control.
PNG is not supposed to have a lossy compression scheme.
Microsoft makes no claim that you can restore everything in the original word document if you save it as a text document. But Wikipedia does state that you can recreate the original image from a compressed image if the compression is lossless. So no, it's not the same.
If we convert a 24 bit colour image into a 8 bit GIF, we are (probably) going to lose data, but not in the compression, we are losing it on the bit depth conversion, and that conversion is not part of the compression method.
It's the same thing as saying that a Word document loses formatting when pasted to Notepad and saved as txt. It's not the saving to txt that did the data loss, it was the pasting on Notepad.
And that and different things. Compression is one thing, number of colours is another. You can have a file format with compression and 256 colours and a file format without compression and 256 colours.
Originally posted by Arbitrageur
I'm using Wikipedia's definition of lossless. If you can re-create the original image from the compressed image, it's lossless. If you can't, it's not. If you don't use enough bits when you compress the image, you can't reconstruct the original.
No, you can't recreate the original from the image saved with less colours, regardless of compression.
Here's a screenshot (from firehand Ember) of the menu I get when I convert to PNG, I have 4 options for the number of bits for color depth.
[atsimg]http://files.abovetopsecret.com/images/member/ba562ad2037b.png[/atsimg]
Pick a number that's too low, and you can't re-create the original image from the compressed image.
That's not what I was saying, I said "copying formatted text from Word into Notepad", not saving a Word document as text. If you write a sentence in Word and mark some words as bold, if you copy that text to Notepad you will lose the formatting, regardless of having the final text file saved to disk or in a zip file.
Microsoft makes no claim that you can restore everything in the original word document if you save it as a text document.
No, you using one definition for different things.
I'm not making that definition up, I'm using their own definition.
sRGB is the older of the two and is the Microsoft Windows default. The ‘s’ stands for ‘standard’. sRGB is almost always shorthand for the ANSI designation of: sRGB IEC61966-2.1. sRGB is basically the set of colors that can be seen on the average computer color monitor or color TV.
aRGB was established by the Adobe software company with the ‘a’ standing for ‘Adobe’. aRGB is variously referred to as Adobe RGB, aRGB, Adobe RGB (1998) and SMPTE-240M just to keep everyone as confused as possible. Not all colors in aRGB can be represented on even the top of the line color computer monitors.
Adobe RGB represents a wider range of possible colors using the same amount of information as sRGB by making the colors more spaced out. Since sRGB has a narrower range of colors than Adobe RGB, it cannot display certain highly saturated colors that could still be useful in certain applications, such as professional-grade printing. Thus, photographers and graphic artists that need this extra color range for specific purposes would choose Adobe RGB over sRGB.
Pros
Wider range of colors than sRGB
Better for professional prints
Can always obtain benefits of sRGB later down the road
Cons
Will be displayed incorrectly by most browsers
Complicates workflow
No, although the result may be the same when we compare lossy compression schemes with colour loss (loss of data), they are not the same thing. You can have lossless compression but you cannot have lossless colour reduction.
Originally posted by Illustronic
That's great ArMaP, losing color IS compression.
Originally posted by Saint Exupery
Well, you're in luck. As of tonight (20:00 CDT Sunday, June 5, 2011), more than 70% of the dark side of the Moon is visible from Earth.