What i like about old-school games, is that during the "amiga/snes/sega mega-drive" era it was possible to make a game look amazing, with only 2d
sprites.
With 2D graphics, its rather easy to make a game when compared to renderring a 3D world for example... because of that, the story had to make up for
the lack of graphics. When a game is written just like a book, it becomes a success. Take the final fantasy series for example (prior to FF10).
I think i will always prefer the 2D platformers, side-scrollers, isometric, top-down pre-renderred background games than anything 3D. the way i see
it, today game companies tend to focus too much on the graphics, tiny details nobody will notice when running through a level, and waste effort on the
wrong things. All a good game needs is a story and gameplay.
Even today, most retail games for consoles tend to have short lifespans... it's all about racking in the first few weeks of purchases "over-hyping" a
release, short storyline, and then they release a sequal 6months later to keep the cash coming in. The only thing "good" with most modern games today
are the graphics... not that it matters to me.
Some unforgettable games i have played many times:
Final Fantasy 5,6,7,8,9
Abe's Odysee & Abe's Exoddus
Metal Gear (the 2d games, and the first one "solid" for psx)
Crash Bandicoot (not that old, but a great example of gameplay/story)
The graphics for those games at the time of their release, wasn't neccesarily good compared to some existing games. But the storyline and the gameplay
wins everytime for me.
I haven't actually bought a retail game for a few years now, strayed away from the console, and also don't play any "commercial" games on my computer.
Although i do load up a few psx backups i own played through an emulator. I've gotten into a nostalgic habit of looking for and playing indie-games
(open source, free) mainly 2D ones similar to the SNES era, i guess it's just what makes me tick. You don't need a three-dimensional world to create a
masterpiece of art.
I really think the problem is today, that game developers are trying to sell their games through the "book cover", as in what it looks like. There
seems to be a problem with the way people think "if it doesn't look realistic, im not going to buy it". In which developers spent too much time
perfecting their "world" without having enough time to actually make the game long-lasting and have an immense story along with gameplay that never
gets boring.
PS; just thought of something i missed out.
The ultimate thing that pee's me off with today's games.... Have you ever heard of the term SuperNintendoHard? It's actually a class of difficulty in
games dating back to the SNES era, where some games were almost impossible to complete at some point or another, and you actually had to spend time
perfecting your movements/timing to complete whatever level on a game.
Today, that doesn't seem to exist, as someone else said, todays games feel like they are watered down... it's almost as if someone has decided, "but
not every one will be that good, we need to make it fair so even the guy with no hands can complete the game". Not to be harsh, but that is the
reality as i see it. When you can complete a retail game costing £30-40 in a matter of 5 days or less... then it's not worth the reward. Spending
6months battling your way through a game is more of a "game", as it should be a challenge.
edit on 30/12/2011 by InsideYourMind because: (no
reason given)