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Originally posted by jaamaan
What you learn most from first person shooters is to pull the trigger without thinking.
In world war 2 a lot of soldiers did not pull the trigger when their first moment of shooting an enemy was there.
Some tactics can be learned to.
In these games things might feel like real but they are very far from it.
You try to run for 1 mile with full combat gear and try to shoot some people after that, most of the modern gamers will not hit a thing after running around in real life.
Originally posted by VreemdeVlieendeVoorwep
I agree mate.
I also forgot to mention something else. I have played alot of the more "realistic" videogames. I have an extensive knowledge now of the weaponry used by alot of the military forces around the world. I would even go so far as to say, that if i were to be handed some of these weapons in the real world, I would have no problem operating them. And all this from playing a videogame.
Now combine the desensiticing (spelling) of videogames with the fact that they are teaching us alot of weapon related information, and bam, we are being made into soldiers, without even knowing it. While we are having fun.
This might be a stretch, but might there be an agenda behind all this?
VVV
Originally posted by VreemdeVlieendeVoorwep
Think about it, the average gamer today know alot more about weaponry, tactics, infiltration than the same person maybe 50 years ago. We are being conditioned for war.
VVV
Originally posted by Greensage
They also know the fine intricacies of the game including the mythology and history behind the "story line", enough in fact that they even act like they believe in the depth of the characters and those fabricated worlds. When you ask them about our own mythologies or our own world affairs they look perplexed and lost, but if you ask them to describe the "game" they go into history and depth as if it were real.
Originally posted by Chrysalis
Do you think these games teach you how to keep your head when you're bleeding or maybe lost a limb ?
War is nothing like pressing a button to activate bandages and be instantly healed up.
So, I don't think there's a point here at all...