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Originally posted by jra
Originally posted by FoosM
I think you would agree that small dips and rises are not going to shrink or elongate a shadow of two feet to six feet.
Of course, but I noticed that you ignored the rest of what I wrote. Showing that station 13 wasn't even close to being level ground. I can only assume you agree with that.
------
The astronaut was standing on level ground, thats what counts.
But you, tom, weed, etc have offered no proof that:
files.abovetopsecret.com...
should not have a longer shadow.
The shadow in that image probably is longer than it appears, due to the fact that we're looking at a reflection on a convex surface.
Is it *possible* to be that ignorant about what technologies wereN'T around in '69?
Originally posted by Tomblvd
Originally posted by FoosM
Originally posted by Tomblvd
Originally posted by FoosM
So sorry guys, the proof is right there for everyone to see. You cant explain it away. And the more you try to do it, the more you reveal yourselves as ignorant propagandists.
Sorry Foos. You don't know what a panoramic picture is or how it is made. Nothing you say about photography can be taken seriously.
Sorry Tom, that I have twisted your brain into a pretzel that you dont know how to read posts anymore.
That was especially for you
I saw what you wrote earlier about me and once again its baseless nonsense. Try all you want, your on record once again proving to these raders that you dont know what you are talking about. Im glad I only know you through the internet, because in real life, I wouldnt trust you as far as I could throw you.
Then here is your quote from earlier. Please explain it.
So what do we have two SUNS?
JRA, do we have two suns??
Whats going on there?
Whats that... what did you mumble?
Fake photos you say??
We're waiting.
Understanding the subtlety of this usage requires second-order interpretation of the speaker's intentions. This sophisticated understanding is lacking in some people with brain damage, dementia and autism,[6] and this perception has been located by MRI in the right parahippocampal gyrus.
can we move on putting the final nails into Apollo?
Like with JW next videos!
Originally posted by Exuberant1
reply to post by FoosM
Well you should do some checking.
If you do, you might come across print-outs of the models that were being used at the time. The only ones available to the public are from a later mission(s).
These 3D models were done in wireframe and allowed the operator to see what things would look like from a particular vantage point on the landing site.
They would enter in the coordinates on the model and would be able to see what the astronauts would see when they were standing there. These models were quite accurate in that regard.
Supposedly, they were done to help simulate the missions, not fake them... You know the score there.
And as you also probably know; these accurate computer models would allow one create accurate Moon sets where all the set pieces and simulated terrain/topographical features are positioned in such a way that the view for cameraman on set would be remarkably similar to what one would see on the part of the moon upon which the simulation is based.
[edit on 18-6-2010 by Exuberant1]
State-of-the-art realtime graphics
This work was seminal in Human-Computer Interaction, Graphics and Graphical User Interfaces (GUIs), Computer Aided Design (CAD)
The new company initially focused on the development of graphics applications, such as scene generators for flight simulator systems. These systems could render scenes at roughly 20 frames per second in the early 1970s, about the minimum frame rate for effective flight training. General Electric Company constructed the first flight simulators with built-in, real-time computer image generation, first for the Apollo program in the 1960s, then for the U.S. Navy in 1972. By the mid-1970s, these systems were capable of generating simple 3-D models with a few hundred polygon faces; they utilized raster graphics (collections of dots) and could model solid objects with textures to enhance the sense of realism (&see; computer graphics).
General Motors and IBM start developing the "DAC-1" system (Design Augmented by Computers). This system was presented in the Computer Detroit conference of 1964, and allowed a user to input a 3D description of an automobile, and then rotate it and view the image from different angles (first industrial CAD system used)
Evans & Sutherland was doing in the 60s and 70s what SGI was doing in the 80s and 90s.
Originally posted by CHRLZ
There seem to be a few (or is it just one?) persons having difficulty understanding the concept of a 'panorama'.
In this case, I mean a panorama in the sense of an image that shows a very wide angle of view.
Understanding of a panorama also involves *perspective*. Another concept that seems foreign to at least one person here. So, in the interest of education...
Here's a somewhat simplified diagram of me taking a panorama.
Can you see where the Sun is, and which way the shadows go?? (It's not to scale, but it will do...)
To capture the final wide view I want, I will be taking several photographs, starting with pic 1. You'll notice that the shadow of the tree (yes, it's a tree, can't you tell?) in pic 1 goes towards the RIGHT. Obviously. With me so far?
After I have taken pic 1, I turn a little to my left, and take pic 2. Then pic 3, and so on, until I have turned around completely, to take pic 6.
Now here's the tricky bit. As I am now facing towards the tree that was, originally, behind me, you will notice that to me (and the camera) the tree's shadow now falls to the ....
LEFT.
Really. Think about it. Look at the diagram and think about it. Why not go outside and try it yourself..?
So, BECAUSE OF MY ANGLE OF VIEW, I can magically make the shadows turn around!! Indeed, with a wide angle lens, you can get a similar effect in a single picture. That's what PERSPECTIVE does. (It actually does a lot more, but this is forFoosmanyone who doesn't understand, so I need to keep it simple.)
So, finally, to make my final panorama image I stitch all the images together. In my final image I end up with shadows going opposite ways, all in one wide view image. Sorta like this (pics 2,3,4,5 were a bit boring so I've left them out):
And, yes, when you are looking at a wide view...
.... PERSPECTIVE HAPPENS.
[edit on 18-6-2010 by CHRLZ]
Originally posted by theability
reply to post by FoosM
Foosm I wish they had a troll Bin button, because that is exactly where I'd file you!
IN THE TROLL BIN!
Originally posted by FoosM
And all this proves what exactly?
Why are you talking about shadows?
if the shadow was going toward us- maybe, but its not...
his shadow is also rather short...
his shadow is on a slight slope...
its very skinny compared to this shadow...
His boot casts a shadow but ...
when you look at the direction, size and shape the shadows made...
you got shadows going in all kinds of directions...
there shouldnt be a shadow...
shadows on and from the astronaut is [sic] going away from us...
shadows of boulders are coming towards us...
I asked you where the SUN is in that moonpan you provided CHRLZ.
Are you saying the pan was not complete?
I see the sun here:
and here:
I have worked with Richard for some times (he was my thesis supervisor almost 20yrs ago) - the least I can say is that he was a very very careful gentleman, and that he very seldom issue anything like a bold statement. I can of course not claim he did not actually say that, but I have a suspicion that the journalists might have ... extrapolated a little what he said. This particular journalist does not strike me as very accurate (cf the notes in the above texts about the factual errors).
In any case, I am really sorry, but the observations would not work, if they were ever attempted. It is one of the most frustrating issue with interferometry: it works well only for small things on a dark background. Anything extended adds noise, but no details can be seen on it.
Dr Robert Massey, an astronomer at the Royal Greenwich Observatory, said that the conspiracy theorists are unlikely to be deterred by photographic evidence.