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On a mission in the Bering Sea, Sergeant "Soap" MacTavish, Captain Price, "Gaz", and several SAS members find a nuclear device onboard a cargo ship. Suddenly, the ship is attacked, and the team evacuate with the cargo manifest, which provides evidence of ties between the Russian Ultranationalist Party and a rebel faction in the Middle East. Russian Ultranationalist Imran Zakhaev, who plans to return his homeland to the times of the Soviet Union, draws international attention away from his plans by funding a coup d'état in an unnamed Middle Eastern country, organized by a local separatist leader named Khaled Al-Asad. The British and American governments, who discover the plot, initiate a police action to stop the uprisings in both regions. After President Al-Fulani of the Middle Eastern country is executed on live television and Al-Asad takes control, the SAS rescue their compromised informant in the Russian Ultranationalist Party,
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he game begins in Afghanistan, where U.S. Army Ranger Private First Class Joseph Allen assists in the taking of a city from insurgents. Impressed by Allen's combat abilities, Lieutenant General Shepherd recruits him into Task Force 141, an elite, multi-national counter-terrorist unit under Shepherd's command. Meanwhile, two other members of Task Force 141, Captain John "Soap" MacTavish and Sergeant Gary "Roach" Sanderson, scale a mountain of the Tian Shan to infiltrate an airbase in Kazakhstan, in order to recover a lost ACS module from a downed satellite. Allen is later sent on an undercover mission in Russia for the CIA under the alias of "Alexei Borodin." Allen joins Makarov in a massacre of civilians at the Zakhaev International Airport in Moscow. It is soon revealed at the conclusion of the attack that Makarov is aware of Allen's true identity and, before leaving, kills him to expose his identity as an American, leading the Russian police to believe that America was responsible for the attack.[33]
ngered by what was believed to be an American-supported terrorist attack, Russia retaliates with a massive surprise attack on the United States after bypassing its early warning system, revealing that the ACS module MacTavish and Sanderson recovered had already been compromised before its retrieval. Sergeant Foley leads his squad of U.S. Army Rangers, including Private James Ramirez, in the defense of a suburb in northeastern Virginia against the Russian attack. They then proceed towards a war-torn Washington, D.C., where more U.S. forces are fighting a desperate battle against the Russians for control of the capital city.[33]
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eanwhile, Task Force 141 begins its search for evidence that would implicate Makarov as the true mastermind behind the airport massacre. Intelligence leads it to Rio de Janeiro, where the Task Force investigates leads on Makarov's contact, weapons dealer Alejandro Rojas. They find out that Makarov's worst enemy, known as Prisoner 627, is locked up in a Russian gulag east of Petropavlovsk on the Kamchatka Peninsula. Task Force 141 assaults the prison and manages to free Prisoner 627, who turns out to be Captain Price. Price agrees to aid Task Force 141 and General Shepherd in tracking down Makarov. Price however, temporarily goes rogue, and leads Task Force 141 to raid a Russian port and gain control of a nuclear submarine. Price uses the submarine to launch an SLBM towards Washington D.C. However, he sets the warhead to detonate in the upper atmosphere, which destroys the International Space Station, but not the city. The resulting electromagnetic pulse cripples the vehicles and electronic equipment of both the U.S. and Russian forces in the city. Back on the ground, Ramirez and his squad, after avoiding the aircraft falling from the sky, head to the White House. There, they receive a transmission informing them that the Air Force is preparing to launch an airstrike against Washington D.C. unless they see green flares on the rooftop of the White House and other important buildings that are currently under Russian control. Ramirez and his squad fight their way to the roof of the White House and manage to set off flares in the nick of time, averting an airstrike. Green flares are lit on the rooftops of other D.C. landmarks, signifying that the city is in American hands. Following this, they discuss plans for a counter-attack against Moscow.[33]
en.wikipedia.org...'s_Army
America's Army (also known as AA or Army Game Project) is a series of video games and other media developed by the United States Army and released as a global public relations initiative to help with recruitment. America's Army was conceived by Colonel Casey Wardynski and is managed by the U.S. Army's Office of Economic and Manpower Analysis at the United States Military Academy.[2] Wardynski envisioned "using computer game technology to provide the public a virtual Soldier experience that was engaging, informative and entertaining."[3]
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America's Army has "grown in ways its originators couldn't have imagined".[3] Dozens of government training and simulation applications using the America's Army platform have been developed to train and educate U.S. Army Soldiers.[4] America's Army has also been used to deliver virtual Soldiering experiences to participants at events, such as air shows, amusement parks, and sporting events around the country. The America's Army series has also been expanded to include versions for Xbox and Xbox 360, arcade, and mobile applications published through licensing arrangements.[5][6]
Originally posted by Agent_USA_Supporter
To OP Get over it
Video Games aren't Propaganda ok?