posted on Mar, 10 2010 @ 09:31 PM
reply to post by fooffstarr
Just an update after I finally found a human opponent to play against.
The game gains even higher respect from me after this experience, because it proved time and time again the power that deception and tactics will play
with RUSE gameplay.
I was completely outclassed from the beginning, this guy obviously knowing what he was about and had column after column of panzers hitting my base
within the first 5 minutes, as well as cutting off all my supply convoys so I had no chance of mounting much of a defense.
So to test things out, I placed a 'camouflage net' RUSE on a connecting sector (which stops the enemy from seeing any buildings there on the map)
and placed an anti-tank depot in this sector. I pumped out a handful of Sherman Fireflies and used the 'radio silence' RUSE to also hide them on the
map. Then I moved them in behind his panzers attacking my HQ and wiped him out completely. This move alone put me back in front points-wise on the
scoreboard.
I ordered the Fireflies to head directly for his base while I reconnected my resource routes and built some extra sub-HQs to help with the arriving
supply convoys.
My next step was to build an airfield next to my AT depot (both now hidden from view) and researched Lancaster bombers. By the time they were
researched he had countered my AT units and was dropping paratroopers all over my side of the map.
So I built several AA guns and placed them camouflaged in cities around the area and pumped out 5 Lancaster bombers. For the bombers to be effective I
needed at least one unit on the ground near his HQ to spot the buildings (he was also using camo net).
So I sent some paratroopers of my own, who dropped into the woods around his base and simply sat there ambushing supply convoys and keeping an eye on
his buildings. The bombers took off, and in one flight destroyed every production structure he owned. He simply 'GG'ed and left.
So this to me proves that a simple tank rush like many RTS games won't necessarily win you the day. It is very much a rock-paper-scissors style
gameplay, where countering what your enemy throws out you is far more important than simply spamming the one unit type. Not to mention a single ruse
(like my use of the radio silence with the AT units) can change the flow of battle almost immediately.
Seriously, check this game out