hi guys, this is my first post, so i thought i'd start it off light and easy. im not an avid gamer (by any definition) but i did get sucked into
playing call of duty 4: modern warfare for the online multiplayer. like i said, i dont play any other games, so i cant point anything out about them,
but i have noticed a few key elements/ bizarre graphics that i would like to point out. i did a search and got nothing, but if this has been posted
mods please feel free to 86 it.
for those who have never played or seen it, call of duty is a 1st person shooter (think doom) with the option to play against other people online.
this is one of the recent installments in the genre that helped inspire the "video games cause violence/ antisocial behaviour" rhetoric. the
designers updated the general platform in a couple of small ways. the 1st person shooter platform is so basic the rules never change, kill everything
that moves.
- one feature that was added to this game that had not been seen before was the ability for a player to drop a live grenade when killed. now, up
until this point the philosophy while playing (for most) has been kill another player, and if the coast is clear go check him for leftover ammo. ive
been playing these games off and on for years now, and only when this feature was added did the strategy change to "dont go near that because it
might blow up". the point of the game is to mirror warfare accurately while staying fun, but still to me its kind of a chicken and egg question. it
sickens me to think of, but is it possible some green recruit made a mistake he learned from video games, and met his end looking for ammo? or is it
possible that recruitment and gaming are closely tied to the point where someone made a phone call and said "the world is changing, the training has
to change too"? i guess my point is, if this video game IS somehow intended to make people either more inclined or better prepared (mentally or
emotionally) for the combat situation that we face today than this feature would be an absolute requirement.
- my curiosity was piqued when i noticed that almost every single visual motif in the game is either an IMAGE OF A ROSE or the word ROSE itself. im
talking about shop signs, random license plates that say rose, down to the animated serial number on the AK-74u. im trying to find screenshots, but
most of the things im talking about are not visible at the kind of angle you would want for a screen shot. nope, they're placed in spots where you
may never conscioulsy notice them, but they flash across the screen for a few frames at a time while you're racing around with your mind focused on
one simple subject, gooey and ready for osmosis. i thought it may have something to do with one of the designers or other team members, and it still
may, but a search and a wiki showed no roses working on this game. maybe its someone's idea of romance
so i submit to you these questions for discussion.
-what (if any) is the role of video games, particularly this one, in the mass media's campaign to brainwash and condition its users/viewers?
-is there special significance to the so-called "background" images players have no choice but subconsciously interpret? in this case, is the rose a
coincidence, an in-joke, or is it the familiar branding of a product by its veiled source, the boastful claiming of a tool by its master too brazen to
stay hidden?
i would especially like to hear what our members in the armed services think on this topic.
now, to anyone who thinks this is the silliest thing they have ever heard, you are right, it is silly. but it stops being AS silly the moment you
here the voice of a twelve year old boy under the name "buzzcutkillerr" shouting the very phrases the game shouts at every player, only hes
repeating it slowly at odd intervals like a mantra timed by mans own desire for ultimate destruction.