It looks like you're using an Ad Blocker.
Please white-list or disable AboveTopSecret.com in your ad-blocking tool.
Thank you.
Some features of ATS will be disabled while you continue to use an ad-blocker.
Originally posted by Sfen Senterra
Video games teaching kids that a grenade is more effective against a cyborg than a machine gun?
Originally posted by jheated7
reply to post by jackflap
So you are going to use 2 cases with a 3 year gap in them? I guess without video games in their lives these kids wouldn't have been murderer's? I guess you could apply these examples to watching too much T.V. as well because I'm sure there are a lot more TV related murder cases then video games... Who knows maybe these video games keep some children from being murderers for having a game console so they could vent their frustrations, but that would be ridiculous wouldn't it?
Video Game Raises Concern About Subliminal Messages
By Amy Harmon
Los Angeles Times
A NEW VIDEO GAME'S subliminal messages raise some old questions about media's effects on the subconscious. -----------------------------------------------------------------
CALISTOGA, Calif. - First came the command, "Eat Popcorn," flashed on a movie screen too fast for the naked eye to see. Then the pronouncement, "It's OK for you to be relaxed," its endless reprise on a self-help cassette tape masked by the lapping of waves.
Now, into the murky, quirky nether world of the subliminal, where information is conveyed below the threshold of conscious perception, enter the video game "Endorfun."
A puzzle game that aspires to be the next "Tetris," the goal of "Endorfun" is to match the colored sides of a moving cube to the corresponding squares on a series of grids.
By inserting 100 subaudible messages in the background music, "Endorfun's" programmers and its publisher, Time Warner Inc., say they hope "to uplift the heart and mind of its users."
And if - after subliminally absorbing such notions as "I am powerful" and "I am at peace" - players are uplifted to the point of telling their friends to run out and buy the game, so much the better.
community.seattletimes.nwsource.com...
In April 1999, 18-year-old Eric Harris and 17-year-old Dylan Klebold killed 12 students and a teacher in the Columbine High School Massacre. The two were allegedly obsessed with the video game Doom, and before the shootings, Harris claimed that the massacre would be "like Doom". Harris also created WADs for the game, and created a large mod named "Tier" which he called his life's work. Contrary to certain rumours however, neither student had made a Doom level mimicking the School layout, and there is no evidence the pair practiced the massacre in Doom.
In November 2001, 21-year-old American Shawn Woolley committed suicide after what his mother claimed was an addiction to EverQuest. Woolley's mother stated, "I think the way the game is written is that when you first start playing it, it is fun, and you make great accomplishments. And then the further you get into it, the higher level you get, the longer you have to stay on it to move onward, and then it isn't fun anymore. But by then you're addicted, and you can't leave it."
On June 25, 2003, two American step brothers, Joshua and William Buckner, aged 14 and 16, respectively, used a rifle to fire at vehicles on Interstate 40 in Tennessee, killing a 45-year-old man and wounding a 19-year-old woman. The two shooters told investigators they had been inspired by Grand Theft Auto III
In September 2007 in Ohio, 16 year old Daniel Petric, snuck out of his bedroom window to purchase the game Halo 3 against the orders of his father, a minister at New Life Assembly of God in Wellington, Ohio.[40] His parents eventually banned him from the game after he spent up to 18 hours a day with it, and secured it in a lockbox in a closet where the father also kept a 9mm handgun, according to prosecutors. In October 2007, Daniel used his father's key to open the lockbox and remove the gun and the game. He then entered the living room of his house and shot both of them in the head, killing his mother and wounding his father. Petric now faces up a maximum sentence of life in prison without parole. While defense attorneys argued that Petric was influenced by video game addiction, the court fully dismissed these claims.
Originally posted by jackflap
"One study reveals that young men who are habitually aggressive may be especially vulnerable to the aggression-enhancing effects of repeated exposure to violent games,"
Originally posted by Magnivea
Originally posted by Sfen Senterra
Video games teaching kids that a grenade is more effective against a cyborg than a machine gun?
Plasma rifles are always far superior, but what are the ACTUAL chances of finding one in a post apocalyptic world?
Originally posted by jheated7
reply to post by Chonx
^^^AGREED 100% I'm 25 and last time I went to walmart to buy a game 18+ I actually got carded!!! Where are these kids getting the money for these 60+ dollar games? How are they getting to the stores to buy them? Who is showing the I.D. so the game can be purchased? Who paid for the console+tv they're playing them on?
Originally posted by Sfen SenterraAre Violent Video Games Preparing Kids For The Apocalypse?
Originally posted by jheated7
reply to post by ben420
I'm a proud PS3 owner and trust me I know what it's like to have children yelling things over the headset.... Parents don't seem to care what they're children do anymore I guess, it's like sending your children to a sleepover at MJ's house...
Originally posted by jackflap
Subliminal Messages in Video Games
Mario is a plumber, representing the working man. He is caught in the mushroom kingdom, obviously symbolizing his home land of Italy. He ventures out and stomps on goombas. Goomba is a lesser used term for Italian Mafiosos. Games.390227
[edit on 27-2-2009 by jackflap]