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The move comes after the parents of a schoolboy murdered by a friend blamed the game for their son's death. Warren Leblanc, 17, of Braunstone Frith, Leicester, on Wednesday pleaded guilty to the murder of 14-year-old Stefan Pakeerah in February 2004. Stefan's parent's claimed Leblanc had been obsessed by the game but standards bodies have rejected the link.
n the latest saga over online gaming addiction in China, the parents of a 13-year-old Tianjin boy are suing the makers of World of Warcraft, blaming the game for the death of their son, according to the Chinese news agency Xinhua. Mr. Chunliang has spoken to 63 parents whose children have allegedly suffered from online gaming addiction and plans to file a class-action suit, according to the report.
Originally posted by Unubuh
couldn't agree more with you! I am merely pointing out the possibilities of how games affect people.
Originally posted by Anonymous ATS
reply to post by Unubuh
This is just another case of parents dodging responsibility. The first case mentioned i remember well as its was the game Manhunt by Rockstar Games (makers of GTA) that the teens were obsessed with. The case actually led to the game being banned in the UK for a while which just made it that more desirable to teens. However this game is rated 18. Which means neither of the teens should have had access to it. Parents don't understand about games because they didn't have them when they were young and they don't realize how realistic they look these days.
Dodgygeeza is right. It is up to the individual to take responsibility for their actions. There is no need for any legislation on games. Parents and shops need to start taking the age ratings seriously when purchasing games and parents, remember, the console/pc WILL HAVE an OFF switch.
Originally posted by SG-17
If someone is going to snap and kill someone they will do it regardless of whether or not they play video games. If someone is going to become obsessive about something, they will regardless of exposure to video games. Someone can just as easily become obsessed with collecting stamps as playing a video game. If someone is unstable enough to commit suicide they are going to do it no matter what the emotional trigger is.
You didn't see kids who played Cowboys and Indians in the '50s going around and killing people because the "violence" triggered something in them.
edit on 5/20/2011 by SG-17 because: (no reason given)
America's Army (also known as AA or Army Game Project) is a series of video games and other media developed by the United States Army and released as a global public relations initiative to help with recruitment. America's Army was conceived by Colonel Casey Wardynski and was managed by the U.S. Army's Office of Economic and Manpower Analysis at the United States Military Academy.[2] Wardynski envisioned "using computer game technology to provide the public a virtual Soldier experience that was engaging, informative and entertaining."[3]
America's Army has been described as an extension of the military entertainment complex with criticism that it contributes to a militarization of society.[26]
"Welcome to the offices of Economic and Manpower Analyses here at our historic and sprawling West Point Academy campus! My name is Mindy! It is my distinct pleasure to introduce you to a loving father of three (and a champion of the sanctioned use of armed force in pursuit of policy objectives). Ladies and gentlemen, put your hands together for the project director of our newest recruitment strategy; our mission to staff future combat systems through current technologies. Without any further ado, I give to you Colonel Casey Wardynski!"
(warm applause)
"Thank you! Let me begin with some sentimental appeals to our national myths; assorted clichés coined by the state; the ideological shorthand meant to sweep your private doubts [away] of this virtual training course. This portal; this Trojan Horse that you living idiots paid for and actually rolled into your own kids’ rooms."
(stunned silence)
"Oops, did I just say that out loud? Oh, well, it’s not like it’s something new. It’s just the logical extension of the decades of bilge water that you’ve let us pump into your homes. The pink noise that hums away in the background while you run the gauntlet we force on you everyday. The billowing candy floss that helps to soften the blow. Deep down you’ve always known that your children already belong to us, so why don’t you cut the outraged parent routine, shut your mouth and get back in your seat. Your children already belong to us. What are you? You will pass on. And they won’t know a #ing thing but this 'community,' this real life Ender’s Game. Forget what you think you know."