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"It is certainly good training for people in situations where they need to detect things in their visual environment at any time in any location, like ground troops going through uncharted territory," said Daphne Bavelier, an associate professor of brain and cognitive sciences at the University of Rochester.
Soldiers who grow up playing video games do better in processing information on a screen or operating long-range unmanned aerial vehicles that can film or photograph enemy activity on the ground, according to military experts.
“There are some very avid video gamers in the military. The people who have been playing video games all their lives seem a lot more comfortable in some of these kinds of environments,” said Lt. Cmdr. Russell Shilling of the MOVES Institute at the Naval Postgraduate School in Monterey, Calif.
When hardware, software, and accessories sales are combined, the total US gaming market for the year amounted to $12.5 billion, a 19 percent jump over 2005's $10.5 billion, which was the previous highest grossing year in US gaming. December alone saw the industry bring in $3.7 billion, 27.8 percent more than the $2.9 billion it brought in for December 2005. The figures did not include sales of PC games, PC game subscriptions, or downloaded content.
Last month, retailers racked up $1.7 billion in game sales, a 5.4 percent increase over December 2005. While sales of games for the recently released Nintendo Wii and the PlayStation 3 added to the tally, console software sales overall were virtually unchanged, up only about .5 percent. However, last month's portable game sales showed significantly more growth over December 2005, as they cumulatively jumped 18.8 percent to $521.6 million.
The NPD Group has just released its December and year-end totals for 2006, and it's truly stunning. The U.S. video game industry has reached an all-time high at $12.5 billion, easily eclipsing last year's record $10.5 billion. The final month really put the industry over the top, as December total sales hit a whopping $3.7 billion, an increase of 27.8 percent. Software sales for December totaled $1.7 billion, up just 5.4 percent.
It was hardware, however, that saved the day. During December hardware did incredibly well, totaling $1.6 billion (up 59.2 percent). And guess what system put up the highest numbers... that's right, the Nintendo DS. We say it every month, but it's mind boggling how successful the DS has become. The handheld sold 1.6 million units in December and life-to-date stands at 9.2 million. The PSP did fairly well also, selling 953.2 K units (6.7 million life-to-date). Nintendo's GBA came in third among portables with 850.7 K unit sales (35.1 million life-to-date). Overall, though, portable hardware sales were still down 5.7 percent year-over-year in December and essentially flat on an annual basis.
in Japan the games industry had its biggest year yet with total industry sales of 625.79 billion yen (up 37.6 percent).
According to the Entertainment and Leisure Software Publishers Association (ELSPA), the video game industry in the United Kingdom enjoyed a record breaking year in 2006. Sales increased a little over one percent compared to 2005's figures, as the industry posted revenues across all platforms of £1.36 billion (about $2.64 billion). Furthermore, the U.K. games industry also saw unit sales increase seven percent to 65.1 million units sold.
In 1938, Orson Wells produced a radio adaptation of H.G. Wells, ‘War of the Worlds’. In the famous broadcast, listeners believed they were hearing genuine news reports of an attack by Martians on Earth, and the destruction of the United States. While Wells’ production shocked listeners, it gave a classic example of how mass communication could very easily shape public opinion of extraterrestrial races. Moving to the present era, Dr Steven Greer, director of the ‘Disclosure Project’, has interviewed an extensive number of whistleblowers that are former or current employees in the US military-intelligence community, or aviation industry (www.disclosureproject.com... ). In his interviews he has learned of a secret plan that involved producing another fictitious ‘War of the Worlds’ as a ‘First Contact’ event where the global population would officially learn of the hitherto secret extraterrestrial presence in terms of an extraterrestrial invasion (see www.gvnr.com... ). The fake extraterrestrial invasion would presumably happen at a time and place that suits the interests of clandestine organizations that have secretly managed extraterrestrial affairs since the Second World War era (www.exopolitics.org... ) .
The fake ‘war of the worlds’ would allow military-intelligence organizations around the world to continue their vast network of secret projects that are funded by ‘black’ budgets that in the case of the US, go as high as $1 trillion dollars annually (see www.american.edu... ). The fake invasion would allow the passage of strict national security laws that would benefit those factions within the national and global extraterrestrial management groups that desire to maintain full control of all aspects of the extraterrestrial presence without being scrutinized by open and transparent democratic processes. The strongest supporters of a fake extraterrestrial invasion have been described as a mysterious ‘Cabal’ that has in the past approved policies targeting and shooting down visiting extraterrestrial space craft (www.drboylan.com... ).
Developers at the Institute of Creative Technologies (ICT) -- which created MRE -- are working in conjunction with storytellers from the entertainment industry; technologists and educators from the University of Southern California (USC); and Army military strategists. The Los Angeles, California-based ICT was formed in 1999 to research the best types of simulators to be used by the military.
"The realism you get is the ability to keep somebody engaged and play a game for three or four hours as opposed to in a classroom, where after 15 minutes they're bored," says McCracken.
And, one thing young recruits in today's military have in common is that they've all played video games. They all talk the jargon.
"They know all the words," says gaming expert John Beck. "They can talk, 'Oh, this is like that game, and when they talk about it everybody knows, this is like Halo 2."
America's Army provides civilians with an inside perspective and a virtual role in today's premier land force: the U.S. Army. The game is designed to provide an accurate portrayal of Soldier experiences. The game is an entertaining way for young adults to be educated about the U.S. Army and see some of the career opportunities available to Soldiers in the U.S. Army — all this as a virtual Soldier. America's Army emphasizes teamwork, values and responsibility as means to achieving the goals.
Originally posted by Drexon
Tezz> Compare those 3000 to the number Iraqis that has died before you state anything.