posted on Feb, 27 2007 @ 05:54 AM
ok, a hypothetical...
say there was a new FPS you were in the process of designing. what features would you include?
for instance, various aspects of other FPS's such as the Physics engine, GFx, Leven design etc.
Personally...
- Physics engine from Far Cry
- Large level design and overall non linear playability from Far Cry.
- Interactivity and minor detail from Half Life 2
- Graphical texture change on ragdoll (ie. appropreate texture for an NPC or- player being killed by an explosion.) from Red Orchestra
- Realistic damage to players and NPC's (Red Orchestra, Operation Flash Point)
- Realistic Gore factor (Bullet wounds on Players and realistic entry/exit wounds) from Far Cry
- Weapon versatility and large choice. (Rainbox 6: 3)
- Random name generation on NPC's (Call of Duty 2 & Operation Flash Point)
- Random face and voice on NPC's (Operation Flash Point)
- Interactive and player action influenced story line (Metal Gear Solid)
Please Post more... You never know