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Originally posted by BASSPLYR
On a side note don't most predators have Binocular or stereo scopic vision of some sort to spatialy locate their prey. Ie. Lions,cats, tigers, dogs, bears, primates, ferrits, spiders(along with really great periphrial vision) owls, eagles, falcons with the eception of sharks.
Originally posted by BASSPLYR
Like I said earth doesn't have the best stuff to set up a creation shop for anyone who isn't trying to make themself nuts by using inferior building material,
they would have gone elsewhere to create if that is what they it were trying to do,
which would make my point about how their is nothing intelligently designed about this place,
Thanks to the sun and it's unending supply of outside energy to create complexity on earth.
Build with stuff that will work better than the severly limited capabilities of the chemistry on earth or the universe.
No place is safe- the universe has limitations everywhere because it was not intelligently designed.
people maybe, but not by very intelligent entities, the universe by a omni potent creator that willingly chose shoddy building material.
God would have been dumped from just about any construction or engieneering job if he/she designed like it did life.
yeah if I use paper machete to build a car it's going to have a lot of comprimises,
but hey the end that goes forward has a drag co efficient thats 40 percent as efficient as a car built with better material actually up to the task.
You are a designing intelligence, undeniably. Whether or not your design sucks is irrelevant. My down's syndrome sister in law, and my neices and nephews design shoddy stuff all the time. Hell, my first mtn bike was a piece of crap. But nonetheless these were all items designed by an intelligence, and that's the point.
I'm an intelligent designer now. No just a designer.
Originally posted by rizla
The trouble with the ID theory is the crack-pot christians who have latched onto it.
Originally posted by JonN
mattison, can you provide me with an example where anyone ever "infers design"?
You see, the fundamental conceptual confusion in all this is that any "inference" is involved. It isn't, and pretending there is gets both the phenomenological and epistemic issues wrong. Because a "design inference" could never be justified.
What actually happens is: (1) humans perceive physical objects, and (2) they happen to know that some of them are created by a designed process, or (3) they recognise relevant similarities to known artefacts, or can reconstruct histories of design. And that's all we ever do, and all we need to do.
Dembski is peddling a philosopher's myth when he talks about "design inference", which will never work and never explain anything, and is never needed. Just like Ayer and the empiricists with their claim that physical objects are "inferred from sense data" - no such inference could ever be justified, but it is never performed anyway.
You need to get away from reading creationist fluff and try reading books for grown-ups. Try Michael Williams' books on epistemology for a start.
This contradicts what you've stated above.
Originally posted by JonN
I already told you, what archaeologists and every one does is NOT "inferring design"... it is observing similarities with what is already known to be designed, or identifying what is described in documentary/oral records.
How does this differ remarkably from what I've bolded above?
archaeologists and every one does is NOT "inferring design"... it is observing similarities with what is already known to be designed,
Like Dembski, you have no genuine, uncontroversial examples of "design inference". What you actually have are cases of identification resting on background knowledge, NOT inference-to-design.
The entire philosophical basis of ID (and SETI) is spurious.
Incidentally, you're in a very weak position since you opted for sub-optimality in "design".
The only hope of getting "design" to look better than evolution is to show that actual biological structures are more complex than what would arise from evolution.
So you need to actual structures to be optimal,
whilst evolution would in contrast only give us sub-optimal (or nothing at all).
By conceding that actual structures are sub-optimal
you ensure that the design alternative can never be more plausible than the evolutionary explanation, since they both deal in sub-optimal structures.
At which point you will have to resort to the "irreducible complexity" handwave, which is (1) no different than the stuff that old guard YECs like Henry Morris were saying for years, contrary to the myth that ID is a shiny new set of ideas, and (2) has been debunked anyway, many times.
ID is junk. It has nothing to offer science, because it has no philosophical merit to start with.
Originally posted by JonN
This contradicts what you've stated above.
No it doesn't. But, as a form of therapy, show us how you think it does.
What actually happens is: (1) humans perceive physical objects, and (2) they happen to know that some of them are created by a designed process, or (3) they recognise relevant similarities to known artefacts, or can reconstruct histories of design. And that's all we ever do, and all we need to do.
or in other words humans observe an object, and "based on observations and prior knowledge" the compare the 'data' and known relationships, and draw a conclusion from this.
(1) humans perceive physical objects, and (2) they happen to know that some of them are created by a designed process, or (3) they recognise relevant similarities to known artefacts, or can reconstruct histories of design.
which will never work and never explain anything
Originally posted by JonN
I already told you, what archaeologists and every one does is NOT "inferring design"... it is observing similarities with what is already known to be designed, or identifying what is described in documentary/oral records. That's the only way their conclusions would be justified. But it isn't "inferring design", any more than identifying a physical object as a chair involves "inferring chairs".
Experimental archaeologists have done a variety of studies that provide information on characteristic distributions of debris types, characteristic usage wear patterns, and the relative utilities of tools for various functions, as for example testing unretouched flakes against bifacial hand axes as large-animal butchering tools. Again, there’s no probability calculation to eliminate regularity and chance in order to infer design, there is a systematic study of the artefacts and their properties and context in order to make inferences about early hominid tool manufacture
Experimental archaeologists have done a variety of studies that provide information on characteristic distributions of debris types, characteristic usage wear patterns, and the relative utilities of tools for various functions, as for example testing unretouched flakes against bifacial hand axes as large-animal butchering tools.
This is a rebuttal written to Dembski's explanatory filter, but clearly demonstrates that archaeologists do in fact, infer design.
Originally posted by BASSPLYR
Hey JonH & Rizia,
See how he misses the points were all trying to make
He goes off on tangents that I intended as sarcasm and takes me seriously.
He's just not getting what we're all getting at here, that there is still no reason for it to be intelligently designed.
And by the way I'm pretty sure birds of prey have their eyes on the front of their heads for binocular vision and to give them the superior spatial understanding when they divebomb for their prey scurring around them 150 feet below. Eagles,Falcons,Hawk,Perigrines those sort of birds. Pidgeons and birds of their ilk are the ones with eyes on the side of their head.
They may be able to see predators better that way but they still fly into windows and die, Eagles never do...bad not so intelligent design.
Must have been a mistake.
Why'd you put sharks in there when I was specificly refering to them being a predator with the exception of binocular vision?
Originally posted by JonN
See, they have to START out by classifying items as TOOLS and ARTEFACTS. ****THAT**** is why such cases are not instances of "inferring design",
and the author of that passage is as wrong-headed as Dembski.
The point continues to be: in all cases where design is identified, we simply rely on our background knowledge and perceptual classification of items as tools and artefacts.
And in any case, in places where the ID movement acknowledges design, they simply rely on knowledge and perceptual classification of things like machines and information.
We do NOT infer whether they belong to those classes. We would never be justified in doing so, if we could only rely on the meagre visual evidence,
and had to exclude all the implicit knowledge we actually rely on all the time in real life. Dembski, like dozens of other philosophers before him, is peddling an over-intellectualized myth of humans as inference-machines, when no such inferences are ever performed in the cases he claims.
It demonstrates no such thing other than that that website is too generous and uncritical toward the false premises that ID rests on.
Originally posted by JonN
mattison, you actually said earlier that design didn't have to "optimal" in order to be "intelligent". But you've got in a terrible muddle trying to follow my comments on that bit, so it's kinder if we all forget it.
Let's also not bother any more with your struggles with the word "inference".