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originally posted by: FlyInTheOintment
a reply to: crayzeed
Try reading 'Messengers of Deception' by Jacques Vallee, perhaps the most qualified researcher of all who was very close to sources intimately associated with the research & engagement between the US government/military & the NHI. After many years of research he came to the strong conclusion that whatever they are, they are not friendly, they are not here for our benefit, they use & hate & control us in ways that are subtle, and deeply deceptive. People like Vallee should be heeded. His conclusions were clear.
originally posted by: Danvero
a reply to: introufo2
You have to realize there are other dimensions on Earth that your eyes cannot detect. Can you see Radio Frequency? No, you cannot. You're limited by your sensors limitations. These dimensions you cannot see is where the devils are living. We are not alone here.
Have you ever wondered how animals see the world? As animals have evolved more complex bodies and behaviors, their eyes have also evolved to suit their survival needs. The team at Lasik by OCLI Vision has researched the wondrous variety of animal eyes to create the ultimate guide to how animal eyesight compares to humans. To get all of these animals ranked by eyesight, we considered factors such as distance accuracy, color and light perception, field of vision, and vision speed based on flicker fusion frequency. Take a look:
Perhaps one can correlate FPS to FFF?………we often see things in pictures and videos after they have been processed for viewing or playback. Consider an animals natural visual flicker frequency (speed) to an cameras artificial frames per second (speed). Would we be able to see the unseen if our own visual FPS (FFF) was naturally speed increased?
….vision speed based on flicker fusion frequency.
How many frames per second do you think you can see? Some experts will tell you that the human eye can see between 30 and 60 frames per second. Some maintain that it’s not really possible for the human eye to perceive more than 60 frames per second. That might make you wonder why video game developers are making increasingly elaborate games, including virtual reality games, with a much higher frame rate. That’s because we may actually be able to see more than we realized.
Also called "flicker fusion frequency," it is the number of frames per second required to reproduce motion in movie film and video. Early movies were typically shot at 16 frames per second (fps), and the flicker was very noticeable.