Example:
Two runners need to transport water from the river to the town. They meet in the middle and exchange bucket. Empty for full. Only have two bucket and
if the other one is not there, the runner returns and comes back in his normal interval. Bucket / information can not be exchanged. This works best,
when both runners have the same speed and distance (frequency). When they are synchronized in that way, the work or information shared flows best.
They are on the same wavelength. This might sound similar for friends and it is in a sense! Return to the clock animation above and imagine that the
flashes are the only moments in time they can communicate and need to point into the same direction at that moment, too.
Back to the synchronization. The brain as a whole will quickly adopt the generated binaural waves, but needs more practice in meditation to reach that
range. It's audible, too. Something to note, naturally given due to the fact that the brain adopts these rythms and locks onto them, makes it harder
to go deeper than the selected frequency band. To find out these frequencies there were some experiments necessary, most were done with visual-audio
feedback. Some were trickier to find but we could orientate around other studies and established knowledge.
Rundown:
These are the dimensions we have for a guidance signal manipulation, since we can also switch L/R at any time.
- 2 dimensions directional hearing (stereo)
- generator frequency 1
- generator frequency 2
- target frequency
- volume
We know that visual perception alternates 4 Hz, so 2Hz for focus and 2Hz situational awareness.
Every 500ms.
Rule 1: All frequencies should be divideable by 2 therefor, for maximum coverage.
We know that the perception of beat in a pulsating signal becomes audible below 1500Hz. Then we can start to hear pulses.
Rule 2: Generator frequencies can not be higher than 1500Hz.
We know that combining two frequencies will result in a third percepted.
Rule 3: Frequency_1 - Frequency_2 = target frequency
One popular example:
440Hz - 436Hz = 4 Hz
All rules are satisfied!
Now that we have a different sinusoidal wave on each ear, you will get no effects like drunkness or happyness yet. For that we need to modulate both
generator frequencies and modulate a second frequency, on top of our target one. There are different modes to achieve this. Lot's of stuff to play and
experiment with, a short crash course in sin function:
Variable Value Description
a 1 amplitude (vertical stretch)
b 1 absolute value of the period 0-1 1= 2*pi
h 0 horizontal shift (offset in time based on 2*pi)
k 0 vertical shift
The base formula is y = a * sin ((x - h)/b) + k
1 period is 2pi / b
x = time axis
y = amplitude axis
Variable Value Description
a 1 amplitude (vertical stretch)
b 1 absolute value of the period 0-1 1= 2*pi
h 0 horizontal shift (offset in time based on 2*pi)
k 0 vertical shift
Per ear, past these into the desmos.com XY plotter
Simple wave forms
y = a * sin((x - h)/b)
Double wave forms
Note: (make a negative, switches polarity but double b)
y = a * sin((x - h)/(b/2))
y = -a * sin((x - h)/(b/2))
A way to aim on catching longer or shorter patters (other senses) with a frequency
Can be used for EEG guided entrainment calibration sequence
y = -a * sin((x - h)/b)
y = -a * sin((x - h)/(b+0.1))
Introduce jitter effects on target frequency amplitude with double wave form:
This is one way to modify the signal to produce emotional responses. The trick is to introduce a jitter on both generator frequencies by marginal
values. 0.05Hz steps, try it. Normally we would not be able to pick up such low frequency changes, the carrier frequency does this neat trick for us
and amplifies it.
y = (a-0.1) * sin((x - h)/b)
y = -a * sin((x - h)/b)
Note: you can alternate all of these for left and right ear in a rythm, too! For stereo you just alternate but if you can do 7 channels, you can
introduce a rotation that fits the binaural beat. Just chop the signal into 7 parts, distribute it to the channels in a circle and mind the center
speaker or leave it away for symmetric (or else you get a egg shape) then it's 6 parts for a 7.1 headset. For this you manipulate variable h. Be
creative! Change L / R, change polarity of amplitudes, play with everything.
Results of introducing jitter to the generator frequencies (resulting in jittering target frequency)
The effects are not instant, need some time to settle in but are repeatable for me. These are literally the words I used to describe, but translated
for you
0.1 Hz - no effect
0.2 Hz - sensation of turning, light headedness sometimes headache inducing
0.3 Hz - dizzyness, disorientation, loss of balance
0.4 Hz - sensation of non linear chaotic movement, very uncomfortable sensation in stomach, very uncomfortable to listen to
0.5 Hz - nothing or no effect
0.6 Hz - good mood / wake up on a sunny day
0.7 Hz - definite joy / happyness inducing, light headedness but in a good way.
0.8 Hz - that feeling in the stomach when excited for upcoming events
0.9 Hz - similar to 0.8Hz but not the same
1Hz - no effect
This was part 1, in part two I will publish the tool and source code. Together we will craft a unique binaural beat as we compile the code, might do a
video on that one. Part 3 will wrap it all up and we craft a spine tingling audio signal with the knowledge from the above table, might do video on
this as well. I hope you could learn new things and that I could bring the topic a bit closer to you.
Resources
Audacity - Audio editing tool for Win/Mac/Linux
desmos.com - XY-Plotter
C# resources
Microsoft Visual Studio 2022
CSCore.NET Audio Library
I recommend creating the frequencies programmatically and dynamic by using Microsoft Visual Express Studio. I might publish the source code for my own
tool on github soon and you can compile it yourself. Need to find out how that works though. I won't upload the executable because I made bad
experience with self written tools getting tagged by AV tools for no apparent reason other than it's "unknown" to the AV company and I won't wear that
shoe. Never compile stuff you do not understand though.