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I don't know if M5xaz lived in the US during the 80s or not, I'm sure I did not.
I'm not disagreeing with your childhood experience (how could I?), I'm only trying to show (from my point of view, obviously) that the sentence "the United States was relatively behind-the-curve with computers in those decades" was not true.
Did you know people all over the country at the time?
The games sales mean that people bought them, what do you think they bought them for?
So, who was buying the games?
Computers were too expensive for most European families, the US market was the big one.
The biggest market was the US.
originally posted by: JamesChessman
If you know that my entire early childhood was the 80's, then how in the world would I be unable to describe that decade?
Are you one of those people who assume that other people can't remember their childhood?
originally posted by: JamesChessman
Well this is along the lines of my earlier response. It's just bizarre to assume that people can't accurately report their childhood and the general tech landscape that they grew up in.
You guys think I can't remember such things or what lol. I pity people who CAN'T remember their childhood.
originally posted by: JamesChessman
^Sir, that was the guy trolling me about my life experience in the 90's and 80's.
And he obviously did NOT live in the US or any English-speaking country, in his whole life, as seen in his broken sentences. I thought that was obvious!!
It is true, and what's also true, is that the conversation degraded so much that I can't really be involved in this nonsense right now.
^What a crazy thing to say.
And yes, I know the general American tech & media landscape that I grew up in, 80's & 90's.
And that means I automatically know the environment I grew up in, better than people who grew up in other countries, in that same time.
^No, it doesn't mean that AMERICANS bought those games, which is what we were supposedly discussing.
Rather I expect that computer games were mostly being bought by consumers in the UK and Europe etc., not the US, during the 80's and most of the 90's.
Consumers in the UK, & Europe, and potentially a lot of tangentially related areas.
originally posted by: JamesChessman
^Well they were also too expensive for most US families too. What a bizarre conversation.
Maybe this is a problem of scale, that the US population is just so much larger altogether, compared to much smaller European countries which may be the size of our states.
So maybe that's what ur referring to, maybe a small percentage of home consumers in the US, in the 80's and most of the 90's, maybe it seems so huge because it's a small percentage of a huge population.
Likewise maybe it's a problem with scale when the same decades had widespread computer presence in our libraries the entire times, public libraries + school libraries, + colleges.
They were automatically consuming millions of computers but it was insulated and separate from the lives of normal people.
Same for businesses, in those decades, probably automatically buying millions of computers and apparently giving the wrong impression... because normal life was still quite foreign to computers for most people in those decades.
We could also debate the exact years of the computer & internet explosion in the late 90's, like whether we'd point at '97 or '98 or '99 etc. but that hardly seems what anyone is talking about, the conversation more just seems unhinged at this point lol, I hope I might have helped clarify things...
originally posted by: JamesChessman
And I'm also not even really sure where the misunderstandings come from. I was glancing at Seinfeld trivia earlier today, as the quintessential 90's American sit-com... apparently Jerry's apartment always featured different Mac computers, in the corner, throughout the 90's.
^So maybe it's stuff like THAT which might give wrong impressions, because maybe Seinfeld might make it look like Americans had desktop Macs laying around... but no, we really didn't. Jerry's corner computers were an odd detail of the show, for American viewers... plus it can't really be on me to try to figure out other people's misunderstandings anyway...
The DKC series basically had Britain ruling the home console gaming scene, in those specific 3 years. There is not an American equivalent of this, no not Vectorman and Blue Sky Software, I love them, but Rare and DKC was king of those years.
In my case you can be assured that it wasn't, as I don't like what they call "humor" in the US, so I never watched Seinfeld (or other TV shows like that).
I can't comment on that, as I never used a console and, as far as I know, never knew anyone that had one.
originally posted by: JamesChessman
^Now THAT is interesting. Do you realize that in the US, "Seinfeld" is normally considered the funniest, and most relatable / most brilliant sit-com ever?
Is this related to "British humor" because I'm only vaguely familiar, and THAT's usually pretty bizarre lol, although Mr. Bean is universal, haha.
^You guys didn't have / use videogame consoles in the 80's and 90's? Nintendo Entertainment System, Super Nintendo, Sega Genesis? Then Nintendo 64, and Sega Saturn, PlayStation, PS2, Sega Dreamcast, etc. You guys didn't have this stuff?!
So then what WAS your tech scene, thru the 80's and 90's?
If you guys didn't have consoles at all, then I'd expect all the more computers usage.
But you were also saying that computers were rare: Did you mean that people DID use computers but just without owning them? So like at libraries?
originally posted by: JamesChessman
I think it's fair to say that Mario 64 was developed in the shadow of Doom's explosive popularity for the previous two years, before Mario came out with its bland version of 3D gameplay for the masses. So basically inspired by 3D gameplay generally started from Doom, and then ironically N64 would come out to fill that niche of folks without computers, but wanting to catch up with 3D games. What a ridiculous time period, haha.
So I think 1996 has indications of majority of people still not owning a computer, or maybe it was just a huge mix...
I think there's also a distinct period in the late-90's though, when the internet itself just exploded in popularity, and so did computers in general.
I'm not even sure exactly what the CD's were even offering exactly, probably just free email and free chat services etc. but obviously someone would already need a computer with web connection, first.
As far as I understand it, the console and computer markets overlapped a little, but mostly people who played games in computers didn't like consoles and vice versa.
And the first 3D game for a home computer appeared in 1981, for the ZX 81, 3D Monster Maze.
Doom is one of the most significant games in video game history, frequently cited as one of the greatest games ever made. It sold an estimated 3.5 million copies by 1999; between 10 and 20 million people are estimated to have played it within two years of launch, and in late 1995, it was estimated to be installed on more computers worldwide than Microsoft's new operating system, Windows 95. Along with Wolfenstein 3D, Doom helped define the FPS genre and inspired numerous similar games, often called Doom clones. It pioneered online distribution and technologies including 3D graphics, networked multiplayer gaming, and support for custom modifications via packaged WAD files.
Also, I think people playing Doom were not interested in Super Mario and vice versa, as they are completely different.
And although you may find Super Mario 64 bland, the resolution was higher, and, for many people, that's the most important thing.
I found this statist.
Computer Use In The United States: 1984
I haven't read it all yet, so I don't know if it mentions consoles.