a reply to:
SwampFox999
I understand that minds that are greater than mine, as well as many others feel we ar living in some kind of simulation, or matrix.(only since that
movie came out has it been called that, odd)
Someone didn't program your linguistic module correctly. It's 'The Matrix', because it's a name. Otherwise, 'matrix' doesn't refer to any simulation,
it is just a mathematical convention called 'array' or 'table'.
en.wikipedia.org...(mathematics)
"In mathematics, a matrix (plural matrices) is a rectangular array or table of numbers, symbols, or expressions, arranged in rows and columns, which
is used to represent a mathematical object or a property of such an object. For example, "
The plural is of course 'matrices' - and any simulation this complex would definitely need MULTIPLE matrices, so even calling it 'The Matrix' would be
so wrong on so many levels, unless it's just a name given to it by someone clueless (which is why I capitalized it again).
I don't really mind the simulation theory, and I can definitely understand why many people support it.
It's extremely attractive from many viewpoints and for many reasons. It gives nihilists and atheists a way out of their miserable self-imprisonment of
'worshipping darkness', to give them something to worship about, a hope for 'eternal life' and 'reset' if something goes wrong. They could basically
'save game' and 'load game' at a bad circumstance (this actually happened to someone I know; they had played some kind of popular 'grind-game' for
weeks in a row, just pausing long enough for the necessities to be taken care of. Then the doorbell rang, and cops were there (nothing actually
criminal, more like mental stuff), and he was so confused from playing the game so much, he was trying to find how to load a previous save until he
realized, oh, this is actually REALITY)
The movie 'The Matrix' of course shows us the attractive side of the whole thing - if you knew it's just a simulation (I wish the movie had had the
guts to show people that, just like people here, are actively considering whether everything is just a big simulation), you could 'do whatever you
want' (like the elders in the 'React to GTAV' video said about the game), and enjoy life as a game without consequences or karma.
It's attractive because it relieves you of responsility, gives new hope about a better life next time you're loaded, etc.
Anyone can imagine their dream scenarios, if it's just a simulation. Think about pain, injury - and healing with a press of a button!
I would LOVE for the whole existence to just be a simulation. Now, it may be that we're all just programmed to think a certain way, so we can't
seriously entertain that thought (then again, I didn't ever seriously entertain the possibility for Mandela Effect to be real, either, until it hit
me, and now I wish I could go back), but there are, sadly, a few very solid reasons why simulation just doesn't make sense.
First of all, even the physical world is way too detailed (to say nothing about higher dimensions) for a simulation. It's not necessary to make every
snowflake different, it's not necessary to make every drop of water into any surface of water look slightly different, even if the lighting was 100%
the same. I mean, everything is always unique, when it doesn't have to be.
If this was a simulation, texture maps would loop at least SOMETIMES, but they never do. In fact, there ARE no texture maps in the real world, sans
actual, physical wallpapers and such (which can still be argued to not actually be that, but whatever).
We would see leafs that, even if there are 827 million different types, would repeat at least -sometimes-. But no two leaves are ever 100% identical
(not that I can even know that truly). Everything is just WAY, way unnecessarily detailed.
Every single hair on every single hairy surface is different. There's molecular level. There's atomic level. There's sub-atomic level. The weird
behaviour of photons (waves or particles or both somehow? of course my understanding of that is that they're "illusions of particles that behave as
wave because they're guided from higher dimensions, where waves affect them, because everything is multi-dimensional, because everything is formed out
of the Spirit that created the Universe - you can see the origins of the physical plane from my other posts), completely unnecessary.
Some people say that pi (π) is proof that it can't be a simulation, because it'd take too much processing power for it to be feasible. I don't
understand mathematics all too well, so I can't verify or deny that.
Just physical laws alone would take an enormous effort to create and program. We never see glitches, everything works perfectly predictably. You knock
on a table, it's gonna make a sound, 100% of the time. Not 99% of the time. The table won't sometimes fly upside down to the ceiling and start
glitching out. It always stays on the floor.
Keeping everything synced and 100% lag-free would be a superior task to even be able to accomplish. No game can do this yet.
No matter how big a crowd, how many leaves in a forest, everything is animated N fps and perfectly synced to sound, no lag anywhere, no jerky
animation, no 'loading'. Every single leaf, every single molecule, every single atom is animated perfectly flawlessly without any problems, fps never,
EVER goes down.
Smoke is actually three-dimensional, instead of being created by a shader, or done in some kind of 'trick' way, like in early PSX games, for example -
even a very sophisticated way of that would still be far away from actual three-dimensional smoke. It's not done with particles, either (I know you
can argue that it sort of is, but it isn't).
Of course if you meditate, do some astral projection, OOBE, etc., everything becomes EVEN MORE detailed, so the CPU power requirements to process
THAT, plus the physical world, just seem infinite.
How exactly do you program 'feeling', 'emotion' or 'spiritual insight', by the way? Very subtle, extremely deep experiences that you can sometimes
have inside of yourself, or better yet, together with the environment, like in a forest? (I have experienced things I just can't ever fathom could be
'part of a simulation') Mushroom 'trips'? Telepathy?
I don't mean the idea or information about telepathy, but the -experience-. How do you program that, exactly? (I have experienced this in such a deep
and energy-connecting way, I could never even explain it, let alone some nerd could write a program to simulate it!) I don't care how sophisticated a
computer you have, human experience is so beyond anything manufacturable or simulatable, it's ridiculous.
Avoiding the 'uncanny valley' (and even programming the 'uncanny valley' to even exist) would be extremely difficult, as we've seen. You can make a
'humanoid face' with 3D software or even in robotics, but you can't make it convincing - something is always going to be a little bit off, even if you
can't put your finger on it.
If this was a simulation, surely they would've used many shortcuts to avoid the _painstaking_ work that gives you diminishing returns. Why bother
rendering every grass blade as an individual, when you can just make a shader that 'approximates' a grass field and makes a 'good enough' rendition,
where the repetitive and algorhithm-based nature of it would be hard to detect at first..