Not looking at the politics of it, I feel like the gameplay is a bit unbalanced. I feel like I'm running into some high difficulty gates. I feel like
the missions have to go flawlessly and with the way XCOM runs that's never guaranteed or else in some scenarios you're almost guaranteed to either
lose or put one agent or more into trouble.
If you end up with agents who are scarred and running less than optimal, then you're set up for failure in successive scenarios and that snowballs
extremely quickly. You never have enough personnel to speed production, do spec ops, *and* train them up to make them tougher.
I'm also not sure why they offer you such an array of extra stuff to buy since you're always scraping for credits and have such a dearth of slots to
use for equipping.
As far as running encounters, I do like having to use synergies between team members more. It feels a bit like running the first Dragon Age game in
that respect. However, and this goes back to difficulty gating, when you have a team member benched for scarring and you're running with a lower
ranked or less optimally synergized pairing, some missions get to be a really tall order --- say a region anarchy mission that's VERY DIFFICULT (cons
red to me, lol). Then you get even more team members backed up waiting for de-scarification and running sub-optimally.
I felt like it was far more possible to pull those harder mission off with lower ranked squad members in XCOM 2 than it is in this one.
I think the breach mechanic has interesting possibilities, but maybe it's not so ready for prime time. I still pick targets I want though, so I don't
know why you're upset about that. I don't just take the first target suggested all the time. For example, if I know I am likely to take damage, I'll
re-direct to the targets that are aggressive because they're the ones shooting at me and try to drop them through the door, even if they're a lower
chance of success.
I also don't mind the idea of subduing targets. It's an easy way to gain intel. Intel buys you stuff on the black market, and that's better stuff than
you can build. Besides, you're supposed to be police now, not soldiers, so arresting people makes sense.
If it helps, just pretend you're playing in the world of Alien Nation.
edit on 27-4-2020 by ketsuko because: (no reason given)